1998Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Universe Design Notes, version 061098 -->
<!--X-From-R13: f001tzhNabin.jevtug.rqh -->
<!--X-Date: Mon, 3 Aug 1998 13:38:59 &#45;0700 -->
<!--X-Message-Id: Pine.PMDF.3.95.980803163150.541275030A&#45;100000#nova,wright.edu -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199808032017.NAA01060#under,engr.sgi.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Universe Design Notes, version 061098</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:s001gmu#nova,wright.edu">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00464.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00466.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00463.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00140.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00465">Author</A>
&nbsp;|&nbsp;<A HREF="#00465">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00465">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Universe Design Notes, version 061098</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Universe Design Notes, version 061098</LI>
<LI><em>From</em>: <A HREF="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</A></LI>
<LI><em>Date</em>: Mon, 03 Aug 1998 16:35:39 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>


On Mon, 3 Aug 1998, J C Lawrence wrote:

&gt; On Fri, 10 Jul 1998 00:37:03 -0400 (CST) 
&gt; Mike L Kesl&lt;mlkesl#cpinternet,com&gt; wrote:
&gt; 
&gt; &gt; . o O ( Universe System ) O o .  (mlkesl 061098 - revised) (mlkesl
&gt; &gt; 060798 - created)

[snip]
 
&gt; &gt; no resets in world idea...  mobs can be done with random encounter
&gt; &gt; events objects, will be placed their with the area entrance objects
&gt; &gt; a separate container controls these, independent of wilderness for
&gt; &gt; example, a broken down wagon on side of road...
&gt; 
&gt; A thought:
&gt; 
&gt;   Instead of populating the world with random encounter objects which
&gt; periodically regurgititate whatever, instead have objects which attach
&gt; themselves to players as they enter an area, and which in turn
&gt; generate events partially (or entirely) tailored by the actions of
&gt; that character in the area.  Think of them as personal monitors, as
&gt; little demon's riding on their shoulders, orchestrating the area and
&gt; the character's life per their design.
&gt; 
&gt;   NB Such objects would or would not be removed upon removal from the
&gt; area.  Your choice.  Not removing gives history.  
&gt; 
&gt;   This allows very easy support for such things as Tarzan finding the
&gt; rainforest entirely docile and safe, as versus Bubba seeming to trip
&gt; over rabid carnivores and other death dealing critters and
&gt; circumstances at every other step.  The really nice thing about it
&gt; though is that the interpretation and adaption of the area to the
&gt; individual happens at the individual level rather than having to have
&gt; the area re-interpret seperated for everybody there.

Interesting idea, but how does it work with a group?  Tarzan and Bubba get
together and go to the Jungle... Does Tarzan's shoulder-devil determine
the encounters, or Bubba's?  Or some computed mixture?  Or do they both
work independantly, and Tarzan just has to put up with all the creatures
that Bubba pisses off?  The latter seems to make sense, especially if you
tie in a system where Tarzan cna show Bubba how not to be such a
blundering bafoon.  :)

-Greg



</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00463" HREF="msg00463.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00464.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00466.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00463.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00140.html">[MUD-Dev] Output Classification Notes, version 061098</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00465"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00465"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Output Classification Notes, version 061098</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00169" HREF="msg00169.html">[MUD-Dev] Re: Output Classification Notes, version 061098</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 21:55 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00144" HREF="msg00144.html">[MUD-Dev] World Creation Notes, version 061098</A></strong>, 
Mike L Kesl <a href="mailto:mlkesl#cpinternet,com">mlkesl#cpinternet,com</a>, Fri 10 Jul 1998, 05:56 GMT
<LI><strong><A NAME="00142" HREF="msg00142.html">[MUD-Dev] Universe Design Notes, version 061098</A></strong>, 
Mike L Kesl <a href="mailto:mlkesl#cpinternet,com">mlkesl#cpinternet,com</a>, Fri 10 Jul 1998, 05:32 GMT
<UL>
<LI><strong><A NAME="00463" HREF="msg00463.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 03 Aug 1998, 20:20 GMT
<UL>
<LI><strong><A NAME="00465" HREF="msg00465.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 03 Aug 1998, 20:38 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00140" HREF="msg00140.html">[MUD-Dev] Output Classification Notes, version 061098</A></strong>, 
Mike L Kesl <a href="mailto:mlkesl#cpinternet,com">mlkesl#cpinternet,com</a>, Fri 10 Jul 1998, 05:03 GMT
<UL>
<LI><strong><A NAME="00162" HREF="msg00162.html">[MUD-Dev] Re: Output Classification Notes, version 061098</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 11 Jul 1998, 04:41 GMT
</LI>
<LI><strong><A NAME="00167" HREF="msg00167.html">[MUD-Dev] Re: Output Classification Notes, version 061098</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 11 Jul 1998, 21:35 GMT
</LI>
<LI><strong><A NAME="00462" HREF="msg00462.html">[MUD-Dev] Re: Output Classification Notes, version 061098</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 03 Aug 1998, 20:06 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>