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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 8 Aug 1998 01:19:33 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On  5 Aug 98, s001gmu#nova,wright.edu wrote:
&gt; On Wed, 5 Aug 1998, Jon A. Lambert wrote:
&gt; 
&gt; [snip]
&gt; 
&gt; &gt; My basic point is this.
&gt; &gt; 
&gt; &gt; If a mud allows unrestricted and nonconsential PvP interaction, then 
&gt; &gt; anyone who participates in such a game does so voluntarily and 
&gt; &gt; willingly.  There can be no "victims" in such a game, either 
&gt; &gt; emotionally or physically.  
&gt; 
&gt; The key to this approach is the implicit understanding of the player that
&gt; the game 'allows unrestricted and nonconsential PvP interaction'.  If a
&gt; game is purported to be safe, but actually allows pk, etc, then there
&gt; certainly are victims.  Not victims of pk, but victims of the original
&gt; lie, that the system is 'safe'.

Exactly.  The effects of this claim on a player whose expectations 
are one of safeness and protection lead to claims of victimhood, 
unfairness and/or injustice.  This may even have legal repercussions 
as was alluded to in another thread (Dr. Cat &amp; JCL).   I hope not. 

There are many muds which attempt to allow PK/non-PK environments to 
coexist through various mechanisms. (ie flagging, restrictions etc.)  
I have yet to see a mud (that did this) where two separate and 
very discordant societies did not develop.  Personally, I don't find 
this to be a desireable environment.  I wonder how much of this is 
motivated by the getting the "most players" issue?  Does this reflect 
a weak or compromised vision by an implementor(s)?  

&gt; [snip]
&gt;  
&gt; &gt; Which brings me back to my original point.  If one participates 
&gt; &gt; frequently in games which allow killing, how can one rational 
&gt; &gt; consider RL emotional effects of being a "victim" should such action 
&gt; &gt; occur to themself while participating in such a game?  And if so why 
&gt; &gt; the heck would one voluntarily participate in any such game.  In 
&gt; &gt; other words, one holds the viewpoint that their virtual game piece is 
&gt; &gt; a personal avatar of themself.  Actions which affect that avatar are 
&gt; &gt; viewed equivalently with RL actions (PK ~= harassment).  They are 
&gt; &gt; participating in a game in which they have expectations which are not 
&gt; &gt; reflective of the game rules nor ther players expectations.  I think 
&gt; &gt; it's incumbent upon the administrators of a such a game to be upfront 
&gt; &gt; and define their own expectations and assumptions of their playerbase 
&gt; &gt; as clearly as possible.
&gt; 
&gt; Which means, if I understand correctly, that you are saying 'the admin
&gt; should make it clear what the rules of the game are, before anyone plays,
&gt; and if there is a misunderstanding and someone get's torqued off, well,
&gt; too bad, you read the rules and agreed.'  Right?
&gt; 

Basically, yes.  Although I had to go and get all longwinded about 
it.  There's something to be said for brevity.  Thanks.  ;)

 
--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page &lt;<A  HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>&gt; /*\--
--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--


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<LI><STRONG><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00487" HREF="msg00487.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> s001gmu#nova,wright.edu</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 05 Aug 1998, 07:38 GMT
<UL>
<LI><strong><A NAME="00486" HREF="msg00486.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Wed 05 Aug 1998, 08:49 GMT
<UL>
<LI><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00487" HREF="msg00487.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 05 Aug 1998, 13:28 GMT
<UL>
<LI><strong><A NAME="00553" HREF="msg00553.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT
</LI>
</UL>
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</UL>
</LI>
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</ul>
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</ul>
</ul>
<LI><strong><A NAME="00035" HREF="msg00035.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 19:46 GMT
<UL>
<LI><strong><A NAME="00278" HREF="msg00278.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 21 Jul 1998, 18:02 GMT
<UL>
<LI><strong><A NAME="00281" HREF="msg00281.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 21 Jul 1998, 18:50 GMT
</LI>
<LI><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Wed 22 Jul 1998, 01:56 GMT
</LI>
</UL>
</LI>
</UL>
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</UL></BLOCKQUOTE>

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