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<H1>[MUD-Dev] Re: Ugh, IS Diablo a mud?</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Ugh, IS Diablo a mud?</LI>
<LI><em>From</em>: "Kylotan" &lt;<A HREF="mailto:kylotan#globalnet,co.uk">kylotan#globalnet,co.uk</A>&gt;</LI>
<LI><em>Date</em>: Sat, 26 Sep 1998 22:01:38 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Jon Leonard &lt;jleonard#divcom,slimy.com&gt; wrote:
Subject: [MUD-Dev] Re: Ugh, IS Diablo a mud?

&gt;On Sat, Sep 26, 1998 at 02:38:55AM +0100, Kylotan wrote:
&gt;[stuff including a list of traits that make a game 'mudlike']
&gt;&gt; -- Character persistence across games, including character
&gt;&gt; 'advancement'.
&gt;
&gt;However, the mudlike games that I'm aware of don't have character
portability.
&gt;The relevant data for the character is authoritatively stored on the
server,
&gt;and not transferrable to a different game.

I apologize, as now I realise that I used the wrong word above. In
hindsight, it should have read "Character persistence
across -sessions-..." rather than 'games'. The idea is to show that you
can stop playing, and come back to that point at a later time or date.
Again, there are many games we don't consider muds that have this
facility, but there are few that we -do- consider muds that don't :)

Kylotan.



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<ul compact><li><em>From:</em> Jon Leonard &lt;jleonard#divcom,slimy.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Ugh, IS Diablo a mud?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01244" HREF="msg01244.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 26 Sep 1998, 02:54 GMT
<UL>
<LI><strong><A NAME="01246" HREF="msg01246.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 26 Sep 1998, 03:15 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01264" HREF="msg01264.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Raph &amp; Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sat 26 Sep 1998, 15:28 GMT
</LI>
<LI><strong><A NAME="01274" HREF="msg01274.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 26 Sep 1998, 20:13 GMT
</LI>
<LI><strong><A NAME="01279" HREF="msg01279.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Kylotan <a href="mailto:kylotan#globalnet,co.uk">kylotan#globalnet,co.uk</a>, Sat 26 Sep 1998, 21:10 GMT
<UL>
<LI><strong><A NAME="01324" HREF="msg01324.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Mon 28 Sep 1998, 03:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01283" HREF="msg01283.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 26 Sep 1998, 22:08 GMT
</LI>
<LI><strong><A NAME="01290" HREF="msg01290.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 26 Sep 1998, 23:57 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01099" HREF="msg01099.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 22 Sep 1998, 22:02 GMT
</LI>
</UL></BLOCKQUOTE>

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