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<H1>[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Ansii color, needing some specs and or pointers.</LI>
<LI><em>From</em>: "S. Patrick Gallaty" &lt;<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 28 Jul 1998 08:52:42 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
No, he's brought it back - get ahold of the 'dead souls'
(?) mudlib on imaginary.com.


-----Original Message-----
From: Robert Woods &lt;rwoods#nebula,honors.unr.edu&gt;
To: mud-dev#kanga,nu &lt;mud-dev#kanga,nu&gt;
Date: Tuesday, 28 July, 1998 03:53
Subject: [MUD-Dev] Re: Ansii color, needing some specs and or pointers.


&gt;On Mon, 27 Jul 1998, S. Patrick Gallaty wrote:
&gt;
&gt;&gt; I guess my first advice would be to look at examples...
&gt;&gt; the nightmare mudlib offered at www.imaginary.com is
&gt;&gt; a great start in this direction.
&gt;&gt;
&gt;
&gt;Just a slight note...George Reese took Nightmare out of distribution.  For
&gt;ansi, you might try the Discworld Mudlib.  Nightmare and many other LPC
&gt;mudlibs use a protocol for representing the escape sequences in a
&gt;way that was easily read and represented (%^MAGENTA%^ for
&gt;example) that was developed at Discworld. You can find Discworld at
&gt;www.imaginary.com.  If you REALLY want to look at a Nightmare-based
&gt;mudlib, try Foundation II or Dead Souls (Dead souls if you're a
&gt;masochist).  The advantage of them is that George Reese did a lot of
&gt;documentation...not sure whether Discworld does as well, because I've
&gt;never actually gone through their lib in depth.
&gt;
&gt;###########################################################################
#
&gt;
&gt;I'm not insane, I'm just irrational.
&gt;
&gt;-Bob
&gt;
&gt;
&gt;
&gt;--
&gt;MUD-Dev: Advancing an unrealised future.
&gt;
&gt;



</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 28 Jul 1998, 22:21 GMT
<LI><strong><A NAME="00393" HREF="msg00393.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 28 Jul 1998, 05:22 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 28 Jul 1998, 07:07 GMT
<UL>
<LI><strong><A NAME="00396" HREF="msg00396.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Tue 28 Jul 1998, 10:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00397" HREF="msg00397.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 28 Jul 1998, 16:06 GMT
</LI>
<LI><strong><A NAME="00404" HREF="msg00404.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Tue 28 Jul 1998, 23:13 GMT
<UL>
<LI><strong><A NAME="00407" HREF="msg00407.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Wed 29 Jul 1998, 00:24 GMT
</LI>
<LI><strong><A NAME="00415" HREF="msg00415.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 29 Jul 1998, 06:55 GMT
<UL>
<LI><strong><A NAME="00417" HREF="msg00417.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Wed 29 Jul 1998, 11:59 GMT
</LI>
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