<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers --> <!--X-From-R13: "E. Bngevpx Unyyngl" <cngevpxNtevp.pbz> --> <!--X-Date: Tue, 18 Aug 1998 10:17:00 -0700 --> <!--X-Message-Id: 004201bdcacc$0bc76d00$b27f14cf#patrick,gric.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:patrick#gric,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00767.html">Previous</a> | <a href="msg00769.html">Next</a> ] Thread: [ <a href="msg00791.html">Previous</a> | <a href="msg00769.html">Next</a> ] Index: [ <A HREF="author.html#00768">Author</A> | <A HREF="#00768">Date</A> | <A HREF="thread.html#00768">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</LI> <LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:patrick#gric,com">patrick#gric,com</A>></LI> <LI><em>Date</em>: Tue, 18 Aug 1998 10:17:11 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> -----Original Message----- From: Koster, Raph <rkoster#origin,ea.com> To: 'mud-dev#kanga,nu' <mud-dev#kanga,nu> Date: Tuesday, August 18, 1998 8:43 AM Subject: [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers [ Deletia ] |If I had to state this and Dr Cat's Stamp Collector Problem, they'd be |stated thus: | |Marian's Tailor Problem: Given an environment that supports violence |between players, and given that it also supports a robust set of |features for non-combat-oriented activity and advancement, is it |possible to allow the peaceful player to have fun without being impinged |upon by combat? Okay let's apply a sieve and see what my brain cranks out : A) Assumptions : 1. A minority of players comprise the antisocial element 2. A non combat developed player could not defend against a combat-developed one B) Goals : 1. Freedom of action for the noncompetitive and the competitive player 2. Minimization of 'artificial' looking constraints 3. Prevention of abuse that would hinder game playability Result : Looking at my rather skimpy criteria for this problem, the solution to me appears to be (a1) increase the penalties for antisocial behaviour and make those players more obvious to the naked eye. Penalties such as not being able to buy/sell from stores, join guilds, etc. Provide a _safer_ place for the non-competitive player to play, in other words differentiate between 'civilized' and 'non-civilized' areas so that the non-comp player has a sense of where they could go and not risk being victimized under normal circumstances. I would suggest that the presence of 'guards' in the form of NPCs and players, time-duration imprisonment for lawbreakers, penalties of various sorts are all good additions. Thus in summary my solution to the tailor problem is one of affordance again. I would make the tailor a less attractive target due to the difficulty of going after someone who did not put themselves at risk. I would make clear the differentiation between safe areas and unsafe areas and the safe areas should be possible to commit antisocial acts in but the doer risks being penalized in some serious way. Contrary to some I have spoken with about this issue, I have *no* problem imprisoning a players character for 24 realtime hours if they are a severe troublemaker. There are few more effective ways of discouraging disruptive behaviour than to just shut them out. I don't give a damn about denying them access to the game considering what general harm they do the more pleasant balance of the player population. Now, before I am misunderstood - I feel that these threat personae are a required element in my games. I want people to develop strong enmities and have grand causes etc. My goal is to raise the total sum of fun. - S. Patrick Gallaty </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00767.html">[MUD-Dev] Re: Marian's Tailor Problem</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00769.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00791.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00769.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00768"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00768"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00778" HREF="msg00778.html">[MUD-Dev] Thoughts on Marian's Tailor Problem</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 19 Aug 1998, 20:49 GMT <LI><strong><A NAME="00770" HREF="msg00770.html">[MUD-Dev] Slightly-OT: RPG Mapping Tool</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 18 Aug 1998, 17:44 GMT <LI><strong><A NAME="00766" HREF="msg00766.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 18 Aug 1998, 15:33 GMT <UL> <LI><strong><A NAME="00791" HREF="msg00791.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 21 Aug 1998, 00:39 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00768" HREF="msg00768.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Tue 18 Aug 1998, 17:17 GMT </LI> <LI><strong><A NAME="00769" HREF="msg00769.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Tue 18 Aug 1998, 17:25 GMT <UL> <LI><strong><A NAME="00772" HREF="msg00772.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Tue 18 Aug 1998, 23:20 GMT </LI> </UL> </LI> <LI><strong><A NAME="00774" HREF="msg00774.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Wed 19 Aug 1998, 06:10 GMT <UL> <LI><strong><A NAME="00775" HREF="msg00775.html">[MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Wed 19 Aug 1998, 07:45 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>