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<H1>[MUD-Dev] Massive brainstorm rant about an imaginary class system. (resent)</H1>
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<LI><em>To</em>: "Mud Developers list" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Massive brainstorm rant about an imaginary class system. (resent)</LI>
<LI><em>From</em>: "Till Eulenspiegel" &lt;<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 9 Jul 1998 10:47:30 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
This is the part of the previous message which I culled due to
the semi-off topicness.
Sorry if anyone gets this twice I sent it using the wrong
account first.

/rant on

How I envision the class system working is a subcategorized
class/occupation tree.  Each character picks a class (Warrior, 
Mage, Rogue, Artisan) at level 'n' they can pick a 
specialization.

I am just extemporizing but I see it like :
Class     Exclusive specializations

Warrior:  Knight, Archer, Swordsman
Mage:     Alchemist, Sorcerer, etc.
Rogue:    Assassin, Thief, Ranger, etc.

Artisan/Career specializations (available to any class)

Artisan:  Blacksmith, healer, and other generic type skills    

I'd want to let my players have some freedom, so they could
for instance be any class + 1 specialization of that class
or one artisan specialization.  Some specializations would
be limited .. like only warriors can be swordsmen however, 
and being mages would require that both (or all) of the 
specializations be taken up with magic.

With such a clear breakdown of skills, it's now possible to 
allow each specialization to really do what it's supposed to
be good at.  The healing mage can heal themselves, individuals,
parties, whole screens, increase health and stats, resurrect, 
etc.  The sorcerers can bring awesome devastation down upon
their enemies but don't have even a small healing spell.

The Swordsman can parry, and learn advanced use of the sword
thereby increasing his damage, attack rate and success as well
as defense against swords.

The knight is trained in the use of plate mail and horsemanship.
He gets a bonus when fighting from horseback, and suffers less
penalties from using plate mail.  He can use heaver shields
without stamina loss.

The point here is that there is a substantial difference to the
career choices the player makes and each has strong abilities 
that the other does not.  Players work best by relying on one
another for their cross specialties.

/rant off




</PRE>

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<li><strong><A NAME="00166" HREF="msg00166.html">[MUD-Dev] Re: Massive brainstorm rant about an imaginary class system. (resent)</A></strong>
<ul compact><li><em>From:</em> Travis Casey &lt;efindel#polaris,net&gt;</li></ul>
<li><strong><A NAME="00145" HREF="msg00145.html">[MUD-Dev] Re: Massive brainstorm rant about an imaginary classsystem. (resent)</A></strong>
<ul compact><li><em>From:</em> Ross Nicoll &lt;rnicoll#calmar-mud,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Affordances and  social method (Was: Re: Wi</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00192" HREF="msg00192.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wi</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Jul 1998, 18:22 GMT
<UL>
<LI><strong><A NAME="00200" HREF="msg00200.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wi</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Tue 14 Jul 1998, 07:13 GMT
<UL>
<LI><strong><A NAME="00507" HREF="msg00507.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 06 Aug 1998, 02:08 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00118" HREF="msg00118.html">[MUD-Dev] PRNGs: Pseudo Random Number Generators</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Jul 1998, 18:34 GMT
<LI><strong><A NAME="00115" HREF="msg00115.html">[MUD-Dev] Massive brainstorm rant about an imaginary class system. (resent)</A></strong>, 
Till Eulenspiegel <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 09 Jul 1998, 17:48 GMT
<UL>
<LI><strong><A NAME="00145" HREF="msg00145.html">[MUD-Dev] Re: Massive brainstorm rant about an imaginary classsystem. (resent)</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#calmar-mud,com">rnicoll#calmar-mud,com</a>, Fri 10 Jul 1998, 09:43 GMT
</LI>
<LI><strong><A NAME="00166" HREF="msg00166.html">[MUD-Dev] Re: Massive brainstorm rant about an imaginary class system. (resent)</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 11 Jul 1998, 18:20 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00113" HREF="msg00113.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Thu 09 Jul 1998, 17:29 GMT
<UL>
<LI><strong><A NAME="00129" HREF="msg00129.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Thu 09 Jul 1998, 22:07 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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