<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Massive brainstorm rant about an imaginary class system. (resent) --> <!--X-From-R13: "Fvyy Shyrafcvrtry" <pubxrNfvevhf.pbz> --> <!--X-Date: Thu, 9 Jul 1998 10:48:43 -0700 --> <!--X-Message-Id: 01a301bdab61$a57186a0$3250f5cc#vulture,acclaim.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Massive brainstorm rant about an imaginary class sys</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:choke#sirius,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00114.html">Previous</a> | <a href="msg00116.html">Next</a> ] Thread: [ <a href="msg00118.html">Previous</a> | <a href="msg00145.html">Next</a> ] Index: [ <A HREF="author.html#00115">Author</A> | <A HREF="#00115">Date</A> | <A HREF="thread.html#00115">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Massive brainstorm rant about an imaginary class system. (resent)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "Mud Developers list" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Massive brainstorm rant about an imaginary class system. (resent)</LI> <LI><em>From</em>: "Till Eulenspiegel" <<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>></LI> <LI><em>Date</em>: Thu, 9 Jul 1998 10:47:30 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> This is the part of the previous message which I culled due to the semi-off topicness. Sorry if anyone gets this twice I sent it using the wrong account first. /rant on How I envision the class system working is a subcategorized class/occupation tree. Each character picks a class (Warrior, Mage, Rogue, Artisan) at level 'n' they can pick a specialization. I am just extemporizing but I see it like : Class Exclusive specializations Warrior: Knight, Archer, Swordsman Mage: Alchemist, Sorcerer, etc. Rogue: Assassin, Thief, Ranger, etc. Artisan/Career specializations (available to any class) Artisan: Blacksmith, healer, and other generic type skills I'd want to let my players have some freedom, so they could for instance be any class + 1 specialization of that class or one artisan specialization. Some specializations would be limited .. like only warriors can be swordsmen however, and being mages would require that both (or all) of the specializations be taken up with magic. With such a clear breakdown of skills, it's now possible to allow each specialization to really do what it's supposed to be good at. The healing mage can heal themselves, individuals, parties, whole screens, increase health and stats, resurrect, etc. The sorcerers can bring awesome devastation down upon their enemies but don't have even a small healing spell. The Swordsman can parry, and learn advanced use of the sword thereby increasing his damage, attack rate and success as well as defense against swords. The knight is trained in the use of plate mail and horsemanship. He gets a bonus when fighting from horseback, and suffers less penalties from using plate mail. He can use heaver shields without stamina loss. The point here is that there is a substantial difference to the career choices the player makes and each has strong abilities that the other does not. Players work best by relying on one another for their cross specialties. /rant off </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00166" HREF="msg00166.html">[MUD-Dev] Re: Massive brainstorm rant about an imaginary class system. (resent)</A></strong> <ul compact><li><em>From:</em> Travis Casey <efindel#polaris,net></li></ul> <li><strong><A NAME="00145" HREF="msg00145.html">[MUD-Dev] Re: Massive brainstorm rant about an imaginary classsystem. (resent)</A></strong> <ul compact><li><em>From:</em> Ross Nicoll <rnicoll#calmar-mud,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00114.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00116.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00118.html">[MUD-Dev] PRNGs: Pseudo Random Number Generators</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00145.html">[MUD-Dev] Re: Massive brainstorm rant about an imaginary classsystem. (resent)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00115"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00115"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00192" HREF="msg00192.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Jul 1998, 18:22 GMT <UL> <LI><strong><A NAME="00200" HREF="msg00200.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Tue 14 Jul 1998, 07:13 GMT <UL> <LI><strong><A NAME="00507" HREF="msg00507.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 06 Aug 1998, 02:08 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00118" HREF="msg00118.html">[MUD-Dev] PRNGs: Pseudo Random Number Generators</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Jul 1998, 18:34 GMT <LI><strong><A NAME="00115" HREF="msg00115.html">[MUD-Dev] Massive brainstorm rant about an imaginary class system. (resent)</A></strong>, Till Eulenspiegel <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 09 Jul 1998, 17:48 GMT <UL> <LI><strong><A NAME="00145" HREF="msg00145.html">[MUD-Dev] Re: Massive brainstorm rant about an imaginary classsystem. (resent)</A></strong>, Ross Nicoll <a href="mailto:rnicoll#calmar-mud,com">rnicoll#calmar-mud,com</a>, Fri 10 Jul 1998, 09:43 GMT </LI> <LI><strong><A NAME="00166" HREF="msg00166.html">[MUD-Dev] Re: Massive brainstorm rant about an imaginary class system. (resent)</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 11 Jul 1998, 18:20 GMT </LI> </UL> </LI> <LI><strong><A NAME="00113" HREF="msg00113.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Thu 09 Jul 1998, 17:29 GMT <UL> <LI><strong><A NAME="00129" HREF="msg00129.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Thu 09 Jul 1998, 22:07 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>