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<H1>[MUD-Dev] Re: [DESIGN] Antagonizing players</H1>
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<LI><em>Subject</em>: [MUD-Dev] Re: [DESIGN] Antagonizing players</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Wed, 15 Jul 1998 00:04:26 -0700</LI>
<LI><em>CC</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Lars Duening wrote:
&gt; 
&gt; Probably one my typical silly ideas, but here it goes.
&gt; 
&gt; The recent discussion about the ethics of playerkilling made me think
&gt; about a possibility of setting up players against each other without
&gt; them noticing it.
&gt; 
&gt; My idea is setting up a mud in a way that it is accessible under two
&gt; different addresses (different names, different IPs). Depending on the
&gt; address a player logs in, he is assigned the one or the other race. The
&gt; point now is that in the mud all members of 'the other race', meaning
&gt; all players logging in under the alternative address, are depicted as
&gt; NPCs.

My NPC's can gossip and all that.  The only noticeable difference is
the relative immobility of the NPC, and it's obvious lack of
a real intelligence (Unless an immort is possessing it!)

&gt; 
&gt; Apart from the obvious technical details (muting shouts, says, emotes;
&gt; probably even a check that nobody logs in on both addresses at the same
&gt; time) - what would the consequences be? Would it work - and if yes, how
&gt; long until the truth is discovered?
&gt; --
&gt; Lars Duening; lars#cableinet,co.uk

Neat idea!  I think you would have some ppl think you were the greatest
coder ever for a minute or two!  But, you'd probably have a pretty
sparse
world, player/NPC wise.  

Might be an interesting social experiment, but I'm not sure you could
ever iron enough wrinkles out to make it a stable playing environment.

Might give ppl a new perspective of the harsh life that is the lot of
NPC though!

Ben
-- 
Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Job offer for multiplayer game development</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 16 Jul 1998, 20:12 GMT
</LI>
<LI><strong><A NAME="00239" HREF="msg00239.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>, 
Spangler, Jason <a href="mailto:jspangle#origin,ea.com">jspangle#origin,ea.com</a>, Thu 16 Jul 1998, 15:47 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00229" HREF="msg00229.html">[MUD-Dev] Job offer for multiplayer game development</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Jul 1998, 17:55 GMT
<UL>
<LI><strong><A NAME="00237" HREF="msg00237.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Thu 16 Jul 1998, 06:28 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00226" HREF="msg00226.html">[MUD-Dev] Re: [DESIGN] Antagonizing players</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 15 Jul 1998, 07:08 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00228" HREF="msg00228.html">[MUD-Dev] Re: [DESIGN] Antagonizing players</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Wed 15 Jul 1998, 16:28 GMT
<UL>
<LI><strong><A NAME="00230" HREF="msg00230.html">[MUD-Dev] Re: [DESIGN] Antagonizing players</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 15 Jul 1998, 18:33 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00225" HREF="msg00225.html">[MUD-Dev] [CODE RELEASE]  ScryMUD, and the Hegemon Client 1.4.3  (minor release)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 15 Jul 1998, 07:01 GMT
<LI><strong><A NAME="00221" HREF="msg00221.html">[MUD-Dev] Re: [Java] multithreading: update and a question</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 15 Jul 1998, 05:02 GMT
</LI>
</UL></BLOCKQUOTE>

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