<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Mon, 17 Aug 1998 22:58:55 -0700 --> <!--X-Message-Id: 199808180557.AAA20601@dfw-ix13.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.46-0816221024-d07Ky&5#catling,demon.nl --> <!--X-Reference: 199808170703.CAA16921#zoom,bga.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00761.html">Previous</a> | <a href="msg00763.html">Next</a> ] Thread: [ <a href="msg00751.html">Previous</a> | <a href="msg00764.html">Next</a> ] Index: [ <A HREF="author.html#00762">Author</A> | <A HREF="#00762">Date</A> | <A HREF="thread.html#00762">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Tue, 18 Aug 1998 01:55:30 -5</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 17 Aug 98, Dr. Cat wrote: > Marian Griffith wrote: > > > > On Fri 14 Aug, Koster, Raph wrote: > > (Actually Dr.Cat did ;) > > > > > > I still don't think anyone really understands Marian's classic Tailor > > > > Problem. > > > > Except maybe Marian. (Hi again, Marian!) > > > > I tried to explain to the best of my ability (and thanks for saying it > > is a classic problem :) I will give it another try if I really was that > > confusing to you all. > > I think you explained it fine. It's just like a travelling salesman > from America who sells TV antennas and sparkplugs going to someplace > with some tribe that's never encountered TVs or cars, and trying to > explain what his antennas and sparkplugs are for. Like Australian > aborigines or someone. > > Or some vegemite salesman from Australia coming to America and > saying "No really, back where I come from, some blokes LIKE to eat > this stuff!" > > If somebody doesn't have the context to understand what you're > saying, somewhere in their personal experience, they're not going to > understand you. > > (Actually, I don't think *anyone* can really understand vegemite. > Not even the people who do eat it voluntarily. It's just one of > life's great mysteries.) > There is a single troubling aspect to this scenario. There seems to be an insistence here that the tailor still be subject to a non-consentual PKill and/or PSteal, yet to have it occur as rarely as in RL, but not as frequently as in most MUDs. I daresay, you have not attempted to address the tailor scenario either. What I have read from Marian's scenario is the game allows murder and stealing, yet makes available options to deal with it similar to those in RL societies. To say that such games do not exist or are not addressed is to have a blindspot to the perhaps 100 or so such games currently running on the internet. Why is disallowing PKill or PSteal an unsatisfactory solution to this scenario? Why is only allowing "consential" PKill or PSteal an unsatisfactory solution to this scenario? It's been my impression that Mud-dev has a reasonable representation of people on both sides of the PK/no-PK issue. Although you would be right in your assessment that the "games which include combat" afficianados substantial outnumber the "games without combat" advocates. I think it's important to note that there are substantial numbers of current games which include combat but no notion of PK. Am I wrong in my assumption that Marian wants to play a tailor on a mud which includes all the standard fare of Diku-derived muds? I assume the phrase "the only thing the current games offer" is a specific generalization towards Diku-derived mud designs that happen to include PK. Can one not play a tailor on Tales of Ta'veren, PaxMagica or Ansalon Dreams? PernMush? How about the fisherman class on Nightmare? Haven't these games successfully solved the Tailor Dilemma? Reposting the tailor scenario, once again: --cut-- However to summarise the problem. Suppose I want to play a tailor, and on the game this is a valid skill and feasible profession. So I set out to learn the necessary skills with needle, cloth and dye and eventually I set up a shop where players can purchase designer clothing. It earns me enough to make a living and I get to talk to many players and get to create new fashions which is what I wanted to do all along. So far this is fine, but now comes along some player who decides that he wants my money, or he does not like tailors or whatever. In short he attacks and kills, steals my money and equipment. Obviously ignoring this player is not going to do me much good. He may eventually get bored but by that time my enjoyment in the game is thoroughly ruined. Fighting also isn't an option as I am a tailor and do not know how to handle anything more dangerous than a needle. Further, being a tailor I have no interest at all in learning to fight. Assuming there are many players in the same situation on that game what can we do? The only thing the current games offer is attacking and killing the offending player, simply because to fight is the only way the game provides to affect other players. Under those circumstances you can not expect much of a society to develop. At least not one that must resemble anything but a getto disrupted by gang wars. --cut-- -- --/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\-- --/*\ Mud Server Developer's Page <<A HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>> /*\-- --/*\ "Everything that deceives may be said to enchant" - Plato /*\-- </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00765" HREF="msg00765.html">[MUD-Dev] Marion's Tailor Problem</A></strong> <ul compact><li><em>From:</em> s001gmu#nova,wright.edu</li></ul> <li><strong><A NAME="00764" HREF="msg00764.html">[MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong> <ul compact><li><em>From:</em> "Dr. Cat" <cat#bga,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00749" HREF="msg00749.html">[MUD-Dev] Re: FW: UBE/high: Re: W IRED: Kilers have more fun</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> <LI><STRONG><A NAME="00751" HREF="msg00751.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers have more fun</A></STRONG> <UL><LI><EM>From:</EM> "Dr. Cat" <cat#bga,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00761.html">[MUD-Dev] Re: Alternate UOL's</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00763.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00751.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00764.html">[MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00762"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00762"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: FW: UBE/high: Re: W IRED: Kilers have more fun</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00739" HREF="msg00739.html">[MUD-Dev] Re: FW: UBE/high: Re: W IRED: Kilers have more fun</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 15 Aug 1998, 18:18 GMT <UL> <LI><strong><A NAME="00793" HREF="msg00793.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers have more fun</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 21 Aug 1998, 04:26 GMT </LI> </UL> </LI> <LI><strong><A NAME="00749" HREF="msg00749.html">[MUD-Dev] Re: FW: UBE/high: Re: W IRED: Kilers have more fun</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 16 Aug 1998, 21:21 GMT <UL> <LI><strong><A NAME="00751" HREF="msg00751.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers have more fun</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Mon 17 Aug 1998, 07:04 GMT <UL> <LI><strong><A NAME="00762" HREF="msg00762.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 18 Aug 1998, 05:58 GMT <UL> <LI><strong><A NAME="00764" HREF="msg00764.html">[MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Tue 18 Aug 1998, 07:26 GMT </LI> <LI><strong><A NAME="00765" HREF="msg00765.html">[MUD-Dev] Marion's Tailor Problem</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 18 Aug 1998, 14:05 GMT <UL> <LI><strong><A NAME="00771" HREF="msg00771.html">[MUD-Dev] Re: Marion's Tailor Problem</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 18 Aug 1998, 21:55 GMT <UL> <LI><strong><A NAME="00773" HREF="msg00773.html">[MUD-Dev] Re: Marion's Tailor Problem</A></strong>, jwilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Tue 18 Aug 1998, 23:39 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>