1998Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Ugh, IS Diablo a mud? -->
<!--X-From-R13: [vpunry.IvyyrlNnoanzeb.pbz -->
<!--X-Date: Wed, 23 Sep 1998 11:44:01 &#45;0700 -->
<!--X-Message-Id: 86256688.00666CD1.00#usmta03,itsc.na.abnamro.com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Ugh, IS Diablo a mud?</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:Michael.Willey#abnamro,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg01145.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01147.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg01140.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01190.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#01146">Author</A>
&nbsp;|&nbsp;<A HREF="#01146">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#01146">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Ugh, IS Diablo a mud?</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Ugh, IS Diablo a mud?</LI>
<LI><em>From</em>: <A HREF="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</A></LI>
<LI><em>Date</em>: Wed, 23 Sep 1998 14:44:32 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>


     ____________________Reply Separator____________________
     Subject:  [MUD-Dev] Re: Ugh, IS Diablo a mud?
     Author:   mud-dev#kanga,nu ("Koster, Raph" &lt;rkoster#origin,ea.com&gt;)
     Date:          9/23/98 3:05 PM

Raph wrote:
&gt;&gt; -----Original Message-----
&gt;&gt; From: Ryan Prince [<A  HREF="mailto:jynx_ryn#mindless,com">mailto:jynx_ryn#mindless,com</A>]
&gt;&gt; Sent: Tuesday, September 22, 1998 7:16 PM
&gt;&gt; To: mud-dev#kanga,nu
&gt;&gt; Subject: [MUD-Dev] Re: Ugh, IS Diablo a mud?
&gt;&gt;
&gt;&gt;Persistant refers to something which is at least INTEDED
&gt;&gt;to keep the effects that are placed on it for the rest
&gt;&gt;of it's life, until something else changes it back.
&gt;&gt;Diablo looses here because it is not persistant, it is
&gt;&gt;meant to be reset often. MUDs on the other hand are only
&gt;&gt;reset when a major addition is being tested or added or
&gt;&gt;it crashed.
&gt;
&gt;Many of the early muds in fact reset the entire world,
&gt;because they were based around the concept of a scavenger
&gt;hunt. You tried to gather as many of the hunt items as
&gt;you could, and drop them in a central location to score
&gt;points. You can still see remnants of this design in
&gt;AberMUDs and their descendants, including the ubiquitous
&gt;town squares in Diku-derivatives... so in fact many of
&gt;the early muds were not really very persistent.

For another Aber-derivative: In the LP world persistence
is mostly an illusion - it's common for the entire world
to be reset every 30 minutes.  The illusion is that it's
done slowly, one object at a time, so as to appear like
it's not happening at all.

With each definition of what is *not* a mud I see more and
more games that most certainly *are* muds that fall into
the "not mud" category, or barely escape it.  A
conventional definition of what a mud is from a few years
ago would have included "text based" and "free" in the
text.  Raph would certainly take offense if told that UOL
was not a mud.  I wouldn't blame him.

I know a few people whose definition of "mud" doesn't
include the Tiny family.  "Glorified Chat" is what I've
heard it called.  The same definition precludes non-game
muds, like one I know that acts as a support group for
cancer victims, one mentioned here occasionally that is
devoted to astronomy, and one a friend works for whose
purpose is to provide an educational environment for people
not able to attend normal classes.

I know this isn't the answer we want to hear, but perhaps
Diablo *is* a mud.  A limited one, certainly, but a mud
nonetheless.




</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg01145.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg01147.html">[MUD-Dev] Re: Medievia</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg01140.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg01190.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#01146"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#01146"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Ugh, IS Diablo a mud?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01138" HREF="msg01138.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Wed 23 Sep 1998, 15:35 GMT
</LI>
<LI><strong><A NAME="01181" HREF="msg01181.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Ryan Prince <a href="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</a>, Thu 24 Sep 1998, 05:42 GMT
</LI>
</ul>
<LI><strong><A NAME="01135" HREF="msg01135.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:21 GMT
<UL>
<LI><strong><A NAME="01140" HREF="msg01140.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Wed 23 Sep 1998, 15:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01146" HREF="msg01146.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Wed 23 Sep 1998, 18:44 GMT
</LI>
<LI><strong><A NAME="01190" HREF="msg01190.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 24 Sep 1998, 14:35 GMT
</LI>
<LI><strong><A NAME="01240" HREF="msg01240.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Kylotan <a href="mailto:kylotan#globalnet,co.uk">kylotan#globalnet,co.uk</a>, Sat 26 Sep 1998, 01:40 GMT
<UL>
<LI><strong><A NAME="01249" HREF="msg01249.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 26 Sep 1998, 04:07 GMT
<UL>
<LI><strong><A NAME="01256" HREF="msg01256.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 26 Sep 1998, 06:03 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>