<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...) --> <!--X-From-R13: [nevna Uevssvgu <telcubaNvnrui.ay> --> <!--X-Date: Sat, 1 Aug 1998 14:57:13 -0700 --> <!--X-Message-Id: Marcel-1.46-0801211903-d07Ky&5#catling,demon.nl --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199807292326.QAA01371#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d M</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gryphon#iaehv,nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00448.html">Previous</a> | <a href="msg00450.html">Next</a> ] Thread: [ <a href="msg00426.html">Previous</a> | <a href="msg00116.html">Next</a> ] Index: [ <A HREF="author.html#00449">Author</A> | <A HREF="#00449">Date</A> | <A HREF="thread.html#00449">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: Mud Dev Mailing list <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</LI> <LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI> <LI><em>Date</em>: Sat, 1 Aug 1998 22:19:03 +0100 (BST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu 30 Jul, J C Lawrence wrote: > cat <cat#bga,com> wrote: > > Instead of the interesting debate on whether or not it is or might > > be truly "necessary" to strike someone to deal with problems in an > > environment where combat and fighting aren't built into the code, Personally I even think it is a questionable response in games that -do- have combat built in, but perhaps that is just me. > > the responses from various people drifted right back into the > > question of whether it is or isn't necessary in an environment that > > DOES have combat built in, and is in a setting (like medieval > > fantasy) where combat is normal and expected. It seems this is the > > only kind of setting people here really want to talk about. > It is always easier to deal with familiar ground than foreign. This > is no surprise. If there's a specific point you want discussed you > need to play thead cop and constantly steer the discussion back to the > topic of choice. The natural tendency is for each to tend to his own > hobby horse. *grin* which suggests this list is more like the newsgroups than most are willing to admit... > > I mean, really - isn't anyone else capable of seeing it as extremist > > and ludicrous to think of striking people as universally necessary, > > rather than just necessary in certain specific types of > > environments? Besides Marian, that is. *curtsey* > Again, there are at least two base viewpoints; the macro and the micro > vision: > The VR service (or whatever collective term you want to apply to it) > has a basic function. > 1) You can look the the service as a collection of individual > services each of which in its own arena has primacy with the service > as acting as framework or backdrop for the collected sub-services. > 2) You can also look at it such that the framework itself has the > primacy and the component services are lesser-than if not individually > almost insignificant. > The contrast is between the VR service as a collection of features > which happen to be collected (#1), or a world which happens to enclude > features (#2). Do you use the VR service to take advantage of > specific features or venues it offers (eg the Photography SIG), or do > you use the VR service to manipulate and use the features it provides > as building blocks or tools? What is yor focus? The internal > feature/social_group/SIG/whatever, or the service/world as a whole and > your function in it? > They're not mutually exclusive of course, tho they are often treated > as such. I am sorry to ask this, but could you please rephrase this in plain english (I know asking for plain dutch is a bit too much). I really tried to understand what you try to say here but I am afraid I did not succeed. Marian -- Yes - at last - You. I Choose you. Out of all the world, out of all the seeking, I have found you, young sister of my heart! You are mine and I am yours - and never again will there be loneliness ... Rolan Choosing Talia, Arrows of the Queen, by Mercedes Lackey </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00448.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00450.html">[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00426.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00116.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00449"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00449"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00155" HREF="msg00155.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 10 Jul 1998, 21:53 GMT </LI> </ul> <LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Jul 1998, 23:29 GMT <UL> <LI><strong><A NAME="00424" HREF="msg00424.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 30 Jul 1998, 01:00 GMT <UL> <LI><strong><A NAME="00426" HREF="msg00426.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Thu 30 Jul 1998, 01:50 GMT </LI> </UL> </LI> <LI><strong><A NAME="00449" HREF="msg00449.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 01 Aug 1998, 21:57 GMT </LI> </UL> </LI> <LI><strong><A NAME="00116" HREF="msg00116.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, S. Patrick Gallaty <a href="mailto:pgallaty#acclaim,com">pgallaty#acclaim,com</a>, Thu 09 Jul 1998, 18:04 GMT </LI> <LI><strong><A NAME="00176" HREF="msg00176.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 23:06 GMT <UL> <LI><strong><A NAME="00193" HREF="msg00193.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 13 Jul 1998, 18:51 GMT <UL> <LI><strong><A NAME="00199" HREF="msg00199.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 14 Jul 1998, 02:21 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>