<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: WIRED: Kilers have more fun --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Mon, 27 Jul 1998 01:27:46 -0700 --> <!--X-Message-Id: 199807270825.CAA12509#darklock,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 00fe01bdb904$842ea8a0$3c32cfcf@Painland --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00368.html">Previous</a> | <a href="msg00370.html">Next</a> ] Thread: [ <a href="msg00360.html">Previous</a> | <a href="msg00375.html">Next</a> ] Index: [ <A HREF="author.html#00369">Author</A> | <A HREF="#00369">Date</A> | <A HREF="thread.html#00369">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Mon, 27 Jul 1998 01:24:04 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 09:16 PM 7/26/98 -0500, I personally witnessed Damion Schubert jumping up to say: >From: Caliban Tiresias Darklock <caliban#darklock,com> >>Something I'm trying to do with my current game is to make the various >>things I want to discourage... distasteful. > >My experience is that this wouldn't work very well - particularly >in a commercial environment, where most of my experience comes >from. I was thinking that it would work exceptionally well in a commercial environment. Why exactly do you feel that making something inherently undesirable is less effective commercially than on a 'free' MUD? Is there something I'm missing here? >It's pretty easy to put any number of limits on player-killing, such >as making it cost stats, money, or jailtime. However, this isn't usually >the behavior you want to stop. Making it cost stats is pretty nonsensical; jailtime is perfectly reasonable, but not much fun at all. Fining the player seems like the only reasonable measure I can take. System specifics: When fines reach a certain amount you're considered persona non grata until they get paid. That means no official purchases, so if you don't already have it... you ain't getting it. Until you pay your fines. Fuel refinery is, of course, beyond the capacity of players. So when your fuel tank gets toward E... you BETTER have your fines paid down to a reasonable level, or you're done. That's the most common need which players can't fill for themselves; there are an awful lot of others. If you owe too many fines, you're basically screwed. >Players invest a lot of time in trying to jump out of the channel you've >dug, which is to say, avoiding the consequences of their actions. There are ways to do this. Specifically provided for and expected. There are other ways, too, which someone else is destined to discover... I'm sure I haven't found them ALL. >As an >example, what happens if you backstab someone while they are fighting >an ettin, so they are sure to die, even though the ettin lands the killing >blow? This should be accounted for, along with your other examples, by the designer. If it isn't, the design is flawed. Different games demand different solutions. In this system, combat is resolved instantaneously, so interfering with it is impossible. Blocking someone in... well, in a stable Euclidean environment, good idea; but this environment isn't stable or Euclidean by any stretch of the imagination. You're also assuming that I can "push" someone; this isn't the case. I can "pull" someone, but... well, you figure it out. ;) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00360" HREF="msg00360.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> <UL><LI><EM>From:</EM> "Damion Schubert" <zjiria#texas,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00368.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00370.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00360.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00375.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00369"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00369"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00349" HREF="msg00349.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Sat 25 Jul 1998, 05:25 GMT <UL> <LI><strong><A NAME="00351" HREF="msg00351.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 25 Jul 1998, 06:01 GMT <UL> <LI><strong><A NAME="00354" HREF="msg00354.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 25 Jul 1998, 09:22 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00360" HREF="msg00360.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Mon 27 Jul 1998, 02:12 GMT <UL> <LI><strong><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 27 Jul 1998, 08:27 GMT </LI> <LI><strong><A NAME="00375" HREF="msg00375.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 27 Jul 1998, 18:38 GMT </LI> </UL> </LI> <LI><strong><A NAME="00361" HREF="msg00361.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Mon 27 Jul 1998, 02:29 GMT </LI> <LI><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Mon 27 Jul 1998, 02:41 GMT <UL> <LI><strong><A NAME="00370" HREF="msg00370.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 27 Jul 1998, 08:33 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>