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<H1>[MUD-Dev] Re: Intermud Communication...is it worth it?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Intermud Communication...is it worth it?</LI>
<LI><em>From</em>: <A HREF="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</A></LI>
<LI><em>Date</em>: Thu, 3 Sep 1998 14:24:06 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

caliban#darklock,com wrote:
&gt;I don't want to TALK between MUDs. I want to MOVE between
&gt;MUDs. I want to get to the edge of BobMUD and seamlessly
&gt;transfer to JoeMUD without noticing anything. And as soon
&gt;as you let me talk between MUDs, I'm going to be reminded
&gt;of how cool that would be, and I'm going to bug you to
&gt;build it. Yes, I know, interMUD movement and character
&gt;transfer is a Bad Idea for various reasons, but all the
&gt;same... that's what I'd be thinking, as a player.

I wonder, from the point of view of a player, how is the
above effectively different from walking to the edge of
Bobworld and seamlessly transferring to Joeworld on Bob&amp;JoeMUD?
The idea of distributed mudding certainly makes developers
drool, but for reasons that are mostly behind the scenes.
What makes you remark on how cool it would be for players?




</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00943" HREF="msg00943.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Fri 04 Sep 1998, 07:45 GMT
<UL>
<LI><strong><A NAME="00947" HREF="msg00947.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 04 Sep 1998, 18:57 GMT
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00957" HREF="msg00957.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 05 Sep 1998, 02:24 GMT
</LI>
<LI><strong><A NAME="00965" HREF="msg00965.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 05 Sep 1998, 19:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00933" HREF="msg00933.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 03 Sep 1998, 18:22 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00993" HREF="msg00993.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></strong>, 
chris <a href="mailto:chris#realm,zfn.uni-bremen.de">chris#realm,zfn.uni-bremen.de</a>, Wed 09 Sep 1998, 06:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00926" HREF="msg00926.html">[MUD-Dev] Re:Intermud Communication...is it worth it?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 03 Sep 1998, 13:05 GMT
<LI><strong><A NAME="00921" HREF="msg00921.html">[MUD-Dev] Wild idea.. :)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 03 Sep 1998, 04:45 GMT
<UL>
<LI><strong><A NAME="00922" HREF="msg00922.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Thu 03 Sep 1998, 05:50 GMT
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</UL>
</LI>
</UL></BLOCKQUOTE>

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