<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: let's call it a spellcraft --> <!--X-From-R13: "Oqnz X. Fubeagba" <nqnzNcubravk.Bevaprgba.SRG> --> <!--X-Date: Sat, 26 Sep 1998 10:13:16 -0700 --> <!--X-Message-Id: 19980926131256.B2791#yuma,Princeton.EDU --> <!--X-Content-Type: text/plain --> <!--X-Reference: AF02FD48C411D211868400E0291AAB2C3DD15E@EXMAIL10-1 --> <!--X-Reference: 3.0.5.32.19980925204625.0082f5b0#earthlink,net --> <!--X-Reference: 199809260457.WAA14937#darklock,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: let's call it a spellcraft</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:adam#phoenix,Princeton.EDU"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01267.html">Previous</a> | <a href="msg01269.html">Next</a> ] Thread: [ <a href="msg01253.html">Previous</a> | <a href="msg01287.html">Next</a> ] Index: [ <A HREF="author.html#01268">Author</A> | <A HREF="#01268">Date</A> | <A HREF="thread.html#01268">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: let's call it a spellcraft</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: let's call it a spellcraft</LI> <LI><em>From</em>: "Adam J. Thornton" <<A HREF="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</A>></LI> <LI><em>Date</em>: Sat, 26 Sep 1998 13:12:56 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, Sep 25, 1998 at 09:54:59PM -0700, Caliban Tiresias Darklock wrote: [fascinating examples of REALLY major surgery to AD&D snips] > As another aside (and it may be obvious to people by this point that my > AD&D campaign literally rewrites the entire rulebook), I have a "classless" > character available who does not gain levels. > You do NOT want to know how much of the AD&D rules had to be rewritten to > accommodate the classless character. Suffice to say it was second only to > the amount of rewriting necessary to do away with separate to-hit/damage > rolls and replace them with a single roll. I'm just a little confused here. Why are you still playing it as an AD&D game? You long, long ago passed the point where the mods to AD&D were far more effort than translating the characters as best you could into a system that does a lot of what you want to do "out of the box" and is much easier to modify and keep consistent. GURPS comes to mind immediately, but Champions or Hero or a variant of Chaosium BRP would all have been a lot easier to beat into submission than AD&D. (Granted, I never played much v2--I understand it's gotten much less ad-hoc in terms of simple mechanics, and there's no longer an E. Gary Gygax with the Wandering Hobag Table (honest. In the back of v1 DMG there's a table you roll on to see *what kind* of prostitute you've encountered) and a different type of die roll for any random situation.) I want to make clear that I'm not criticizing your decision: if you want to play a heavily-hacked AD&D it's certainly your business. I'm just trying to figure out what made the extra effort worth it from your perspective, when the much lower-effort course would have been to do something else. If that payoff is, "my players come over to play AD&D: they want to play Advanced Dungeons and Dragons. If the rules are modified, as long as it's *called* AD&D, they're happy, but they have no interest in moving to GURPS," that's the answer I'm looking for. Or "AD&D works fine for the majority of my players, and I'm the only person doing really perverse things (in the sense of 'things AD&D was not designed to do') that make me have to bend the system." This is really a game design issue: what were the decisions that made you want to stick with AD&D, modifying it greatly to accomodate what you wanted to do, rather than ditch that set of mechanics and move to a different system entirely with roughly-converted characters? More generally, at what point is it worth it to you to scrap an existing codebase/rule set? Adam -- adam#princeton,edu "There's a border to somewhere waiting, and a tank full of time." - J. Steinman </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01287" HREF="msg01287.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong> <ul compact><li><em>From:</em> Caliban Tiresias Darklock <caliban#darklock,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01242" HREF="msg01242.html">[MUD-Dev] FW: [MUD-Dev] Re: let's call it a spellcraft</A></STRONG> <UL><LI><EM>From:</EM> "Peck, Matthew x96724c1" <x96724#exmail,usma.army.mil></LI></UL></LI> <LI><STRONG><A NAME="01248" HREF="msg01248.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> <UL><LI><EM>From:</EM> Andy Cink <ranthor#earthlink,net></LI></UL></LI> <LI><STRONG><A NAME="01253" HREF="msg01253.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01267.html">[MUD-Dev] Re: Let's talk about numbers.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01269.html">[MUD-Dev] MCP/2.1 client-server message protocol...</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01253.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01287.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01268"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01268"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: let's call it a spellcraft</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01255" HREF="msg01255.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 26 Sep 1998, 05:59 GMT </LI> <LI><strong><A NAME="01273" HREF="msg01273.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 26 Sep 1998, 19:22 GMT <UL> <LI><strong><A NAME="01296" HREF="msg01296.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sun 27 Sep 1998, 07:12 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="01253" HREF="msg01253.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 26 Sep 1998, 04:58 GMT <UL> <LI><strong><A NAME="01268" HREF="msg01268.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Sat 26 Sep 1998, 17:13 GMT <UL> <LI><strong><A NAME="01287" HREF="msg01287.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 26 Sep 1998, 23:04 GMT </LI> </UL> </LI> <LI><strong><A NAME="01297" HREF="msg01297.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sun 27 Sep 1998, 07:36 GMT <UL> <LI><strong><A NAME="01299" HREF="msg01299.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 27 Sep 1998, 07:55 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </LI> <LI><strong><A NAME="01238" HREF="msg01238.html">[MUD-Dev] FPL: Another embeddable bytecoded scripting language</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 25 Sep 1998, 23:28 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>