<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...) --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Fri, 24 Jul 1998 15:18:45 -0700 --> <!--X-Message-Id: 199807242220.QAA01945#darklock,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SGI.3.96.980710161433.13100A-100000#zazu,angel.com --> <!--X-Reference: Marcel-1.45-0724204813-0b0Ky&5#catling,demon.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Ma</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00340.html">Previous</a> | <a href="msg00342.html">Next</a> ] Thread: [ <a href="msg00333.html">Previous</a> | <a href="msg00347.html">Next</a> ] Index: [ <A HREF="author.html#00341">Author</A> | <A HREF="#00341">Date</A> | <A HREF="thread.html#00341">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Fri, 24 Jul 1998 15:15:47 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 09:48 PM 7/24/98 +0100, I personally witnessed Marian Griffith jumping up to say: >In <URL:<A HREF="news:local.muddev">news:local.muddev</A>> on Sat 11 Jul, Adam Wiggins wrote: > >> Credit cards aren't bad if you're a commercial venture; but >> are you going to tell me that most people don't have more than one credit >> card? > >To be very honest, by requiring a credit card you would lock out most people >outside the usa. Credit cards are not nearly so common in the rest of the >world. I do not personally know anybody who has a credit card. This is something I think we Americans need to be CONSTANTLY reminded of. Many of us have enough trouble realising what the differences in people are *within* the US, let alone outside it... for example, it's not common knowledge in the US that many foreign countries do NOT have free local calls at all. Here in the US, we take for granted that to call Bob down the street on the phone won't cost anything; in many other countries, this is a proposition almost equivalent to long distance. A correspondent of mine in England pays about 7p a minute to call his ISP, or about a dime. That's the same rate our phone companies in the US are throwing around for long distance. Also consider that AOL's "outrageous" rate for using their 1-800 number to contact the service is $5.99 an hour (or was last time I checked) -- or about 10 cents a minute. That's what some people outside the US pay all the time. Consider for a moment how this impacts the "fairness" of a game which has worldwide players. When I log onto a MUD, I can easily spend three or four hours on it. If my English friend were to do this, it would cost him about US$24. This quite likely puts me at a significant advantage. I suspect this has more to do with why the US accounts for over 60% of the traffic on the internet than whether we have more computers, more money, or more technical aptitude. How much time would you spend on the internet if you had to dial your ISP from the opposite coast? Bottom line, we're out of touch. Someone needs to put our feet back on the ground now and again. >> Ha. IMO the best screening is that performed by story-based muds; >> since you have to spend a lot of time crafting a character and then >> getting approved by the staff, you're not going to like just throwing them >> away on a whim to annoy some people. It depends on the MUD. If you create an uninteresting, inoffensive character, you can be approved in an hour or two. On the other hand, my initial application for one MUSH took three weeks to be considered "suitable for approval" based on stats alone... and then another five to finally get approved on the basis of background, similarity to existing characters, population of similar professions, and suitability for the setting. I've been playing that MUSH for going on three years now. I probably value that character more than any other. In contrast, I occasionally find it fun and amusing to log onto some random storytelling MUSH and get a character approved in short order... then change my name to "Bunghole" or some other silly and/or offensive thing, and rampage around annoying the hell out of everyone until the staff forcibly remove me from the game. It's even more fun when you have a "real" character on the same MUSH, so you can hear people talk about it afterward. (It helps to have several unrelated e-mail addresses, and a reasonably large selection of shell accounts to telnet from...) Yes, I twink. For fun. Rarely. About every three or four months. And believe me, it's a LOT of fun. Some of these people take themselves TOO seriously. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00157" HREF="msg00157.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <adam#angel,com></LI></UL></LI> <LI><STRONG><A NAME="00333" HREF="msg00333.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00340.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00342.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00333.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00347.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00341"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00341"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00067" HREF="msg00067.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 07 Jul 1998, 21:32 GMT <UL> <LI><strong><A NAME="00121" HREF="msg00121.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 09 Jul 1998, 19:37 GMT <UL> <LI><strong><A NAME="00157" HREF="msg00157.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 10 Jul 1998, 23:24 GMT <UL> <LI><strong><A NAME="00333" HREF="msg00333.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 24 Jul 1998, 20:44 GMT <UL> <LI><strong><A NAME="00341" HREF="msg00341.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Jul 1998, 22:18 GMT </LI> <LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 25 Jul 1998, 01:58 GMT <UL> <LI><strong><A NAME="00444" HREF="msg00444.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 01 Aug 1998, 21:56 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00122" HREF="msg00122.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 09 Jul 1998, 19:38 GMT <UL> <LI><strong><A NAME="00161" HREF="msg00161.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a>, Sat 11 Jul 1998, 03:42 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>