<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers --> <!--X-From-R13: "Re. Qng" <pngNotn.pbz> --> <!--X-Date: Wed, 19 Aug 1998 00:45:07 -0700 --> <!--X-Message-Id: 199808190744.CAA00514#zoom,bga.com --> <!--X-Content-Type: text --> <!--X-Reference: 002501bdcb38$dfdaafa0$6303cfcf@Painland --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W </title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cat#bga,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00774.html">Previous</a> | <a href="msg00776.html">Next</a> ] Thread: [ <a href="msg00774.html">Previous</a> | <a href="msg00776.html">Next</a> ] Index: [ <A HREF="author.html#00775">Author</A> | <A HREF="#00775">Date</A> | <A HREF="thread.html#00775">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</LI> <LI><em>From</em>: "Dr. Cat" <<A HREF="mailto:cat#bga,com">cat#bga,com</A>></LI> <LI><em>Date</em>: Wed, 19 Aug 1998 02:44:53 -0500 (CDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Damion Schubert wrote: > But can she: > * cast heal on either Bob or Joe? > * give a potion to either Bob or Joe? > * use a wand on either Bob or Joe? > * cast a spell which hurts all evil things in the room, which > includes Joe? > * cast a spell which merely gives good players in the room > an attack bonus, which would benefit Bob? > * Kill Joe's pet daemon, which was beating up nicely on Bob? > *Stand between Joe and Bob so Joe can't swing a sword (and > probably gets annoying 'You can't attack Dark Marion!' messages) > but Bob can shoot with arrows or fireballs? [more good examples snipped for brevity] These sorts of problems are some (but not all) of the reasons why I personally favor an area-based "PK switch" rather than a player-based one. That way everyone in any given situation is operating under the exact same laws of physics, so it's more practical to keep things "fair". Though it is possible, if you have a game that presents a single large seamless map like Ultima Online, to have "edge effects" that you have to worry about. What if Bob is standing on the easternmost square of the "no PK zone", and Evil Marion is standing one space east of him, in the edge of the "PL allowed zone"? If you have a world model where there are discreet regions that you can't interact across the boundaries of, as in Furcadia, then you don't have to resolve the question of edge effects. Still, even if you have to worry about edge effects, it's a lot simpler than having the potential to have weird interaction problems *everywhere*. Also, if you have the rules change in different physical regions, then you should be able to get the players performing a fair amount of self-segregation, so that people will find themselves encountering those with compatible tastes more often, and those with incompatible tastes less often. This is really the primary role of computer networking in social evolution. Helping people to find others that they have a lot in common with, and develop social and emotional ties. I never would have found another human being who was crazy over white nosed coatis if it hadn't been for the Internet. As it is, I've met 3 or 4. :X) Traditional MUDs have been catering heavily towards one "affinity group", and the way to "find others with tastes similar to yours" is to pick which mud to play on. The net as a whole was the place that catered to more than one set of tastes. When you have a mud that's trying to cater to two or more sets of differing tastes, there's no longer such a plausible case for keeping the rules uniform everywhere. And the more diverse the tastes you seek to cater to, the stronger the case there is for varying the "laws of physics", user interface, etc. from one part of the mud to another. Just like the net itself has very different "laws of physics" as you move between Usenet, web boards, mailing lists, IRC, ICQ, your web browser, and elsewhere. Each of these things has a definite place, and a strong constituency. Even here, I'm a "digest mode Mud-Dev resident", while I suspect most prefer the regular mode. (JC, any more news on getting digest mode working again? Pleeeeeease?) *-------------------------------------------**-----------------------------* Dr. Cat / Dragon's Eye Productions || Free alpha test: *-------------------------------------------** <A HREF="http://www.bga.com/furcadia">http://www.bga.com/furcadia</A> Furcadia - a new graphic mud for PCs! || Let your imagination soar! *-------------------------------------------**-----------------------------* </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00774" HREF="msg00774.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG> <UL><LI><EM>From:</EM> "Damion Schubert" <zjiria#texas,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00774.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00776.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00774.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00776.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00775"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00775"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00768" HREF="msg00768.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Tue 18 Aug 1998, 17:17 GMT </LI> <LI><strong><A NAME="00769" HREF="msg00769.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Tue 18 Aug 1998, 17:25 GMT <UL> <LI><strong><A NAME="00772" HREF="msg00772.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Tue 18 Aug 1998, 23:20 GMT </LI> </UL> </LI> <LI><strong><A NAME="00774" HREF="msg00774.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Wed 19 Aug 1998, 06:10 GMT <UL> <LI><strong><A NAME="00775" HREF="msg00775.html">[MUD-Dev] Re: UBE/high: Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Wed 19 Aug 1998, 07:45 GMT </LI> </UL> </LI> <LI><strong><A NAME="00776" HREF="msg00776.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Wed 19 Aug 1998, 10:50 GMT <UL> <LI><strong><A NAME="00777" HREF="msg00777.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 19 Aug 1998, 19:40 GMT <UL> <LI><strong><A NAME="00798" HREF="msg00798.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 21 Aug 1998, 21:34 GMT <UL> <LI><strong><A NAME="00846" HREF="msg00846.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 26 Aug 1998, 03:20 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>