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<H1>[MUD-Dev] Re: AR's idea database</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>, Oliver Jowett &lt;<A HREF="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: AR's idea database</LI>
<LI><em>From</em>: James Wilson &lt;<A HREF="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 19 Sep 1998 09:07:24 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

On Sat, 19 Sep 1998, Oliver Jowett wrote:
&gt;Abandoned Reality's idea tracking system database is now accessible at:
&gt;
&gt;<A  HREF="http://abandoned.org:4448/its">http://abandoned.org:4448/its</A>

Lots of good stuff there. Some item-specific observations:

#4096, on objects as spell repositories (&lt;url:
<A  HREF="http://abandoned.org:4448/its/4096">http://abandoned.org:4448/its/4096</A>&gt;) is along the lines of
a magic system I sketched once, which was based on
the system in Zelazny's second 'Amber' series. Also there
was some talk in Dragon magazine about 'one-off' spells
living in objects and dissipated by use. (The same article
talked about 'spell objects' that allowed a mage to cast the
same spell over and over without rememorization, which is
of course only applicable in a vancian magic system.) This 
could be a good  way to enable lower-level mages to 
participate a bit in the magic-item economy, although of 
course the big items would  have to wait - balance is always 
a bit tricky when it comes to mages.

#4014 (&lt;url: <A  HREF="http://abandoned.org:4448/its/4104">http://abandoned.org:4448/its/4104</A>&gt; (and a parallel
thread on the Armageddon board) pose an interesting problem: 
how can one properly model objects masking one another? The 
example given is of a cloak, where apparently the cloak is 
supposed to be masking everything else worn on the body. 
However, if one wears anything, something (be it your aureolae or
your wife-beater shirt) will be masked to the degree by which the
outer object masks it, which might not be a _perfect_ mask
(imagine a halter top over chainmail). Also, presumably after 
a certain period of time and abuse a cloak would develop some
holes, through which one's nudity, armor, glowing energy-body
(anybody here see 'Cocoon'?), whatever, could be visible. 
This seems to be a complicated problem for the realists.

#4105 &lt;url: <A  HREF="http://abandoned.org:4448/its/4105">http://abandoned.org:4448/its/4105</A>&gt; reflects our 
previous discussions on memory. Here it is a limited example
(Bob draws the sword of ass-kicking and thermonuclear decapitation.
Bob pokes you amusingly with his sword.) but one which clearly
extends to 'I know X, so I perceive Y differently'. The limited
example is easy to fix with a first-impression/subsequent-impression
distinction; the general problem is (I think) a candidate for
double dispatch, i.e. Bob's perception of Y is a function of Bob's
memory and Y's state, both of which change over time.

James


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<LI><STRONG><A NAME="01071" HREF="msg01071.html">[MUD-Dev] AR's idea database</A></STRONG>
<UL><LI><EM>From:</EM> Oliver Jowett &lt;oliver#jowett,manawatu.planet.co.nz&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01085" HREF="msg01085.html">[MUD-Dev] ADMIN: Digests are now functioning</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 20 Sep 1998, 17:24 GMT
<LI><strong><A NAME="01084" HREF="msg01084.html">[MUD-Dev] Forced story line...</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sun 20 Sep 1998, 16:27 GMT
<UL>
<LI><strong><A NAME="01086" HREF="msg01086.html">[MUD-Dev] Re: Forced story line...</A></strong>, 
Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Sun 20 Sep 1998, 20:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01071" HREF="msg01071.html">[MUD-Dev] AR's idea database</A></strong>, 
Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 19 Sep 1998, 09:10 GMT
<UL>
<LI><strong><A NAME="01074" HREF="msg01074.html">[MUD-Dev] Re: AR's idea database</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sat 19 Sep 1998, 13:59 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01070" HREF="msg01070.html">[MUD-Dev] Admin</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 19 Sep 1998, 02:50 GMT
<LI><strong><A NAME="01068" HREF="msg01068.html">[MUD-Dev] Project: ROADS database of MUD-related papers?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 19 Sep 1998, 00:23 GMT
<LI><strong><A NAME="01067" HREF="msg01067.html">[MUD-Dev] Re: Economics: Arrow's Impossibility Theorem</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 18 Sep 1998, 23:31 GMT
<LI><strong><A NAME="01065" HREF="msg01065.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 18 Sep 1998, 21:10 GMT
</LI>
</UL></BLOCKQUOTE>

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