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<H1>[MUD-Dev] Re: Wild idea.. :)</H1>
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<LI><em>To</em>: mud-dev &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Wild idea.. :)</LI>
<LI><em>From</em>: Marc Hernandez &lt;<A HREF="mailto:marc#jb,com">marc#jb,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 2 Sep 1998 22:50:18 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 2 Sep 1998, Ben Greear wrote:

}So, who here is considering writing a server that talks (only)
}with a graphical client.  And not just a web browser.  I'm talking
}fully 3-d rendering with all the assembly (or whatever) that goes
}with it.

	Which happily (though assembly isnt bad) is not much anymore.  Now
it seems to be making sure you only send the rasterizer x many triangles
(where x is somewhere between 3000 and 8000 per frame in batches of 30-50)
and sort the triangles based on what texture they are.

}I personally, don't know diddly about high end graphics, or even
}non-java GUI programming, so doing such a client would be out
}of my real.
}Does anyone know of any (GNU or similarly licensed) thing that
}might function as such a client, if one could supply the back
}end?

	There are a couple that seem ok.  The only thing is usually they
are indoor engines.
<A  HREF="http://www.genesis3d.com/">http://www.genesis3d.com/</A>
<A  HREF="http://crystal.linuxgames.com/">http://crystal.linuxgames.com/</A>

	With genesis it seems you get a lib to link to with crystal you
get complete source.  Im looking at implementing a landscape engine and
possibly include it into crystal spaces portal based technology (or
creating my own indoor engine...). 


Marc Hernandez		marc#eisoftware,com
Programmer		www.eisoftware.com



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<li><strong><A NAME="00938" HREF="msg00938.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>
<ul compact><li><em>From:</em> Ben Greear &lt;greear#cyberhighway,net&gt;</li></ul>
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<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00933" HREF="msg00933.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 03 Sep 1998, 18:22 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00993" HREF="msg00993.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></strong>, 
chris <a href="mailto:chris#realm,zfn.uni-bremen.de">chris#realm,zfn.uni-bremen.de</a>, Wed 09 Sep 1998, 06:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00926" HREF="msg00926.html">[MUD-Dev] Re:Intermud Communication...is it worth it?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 03 Sep 1998, 13:05 GMT
<LI><strong><A NAME="00921" HREF="msg00921.html">[MUD-Dev] Wild idea.. :)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 03 Sep 1998, 04:45 GMT
<UL>
<LI><strong><A NAME="00922" HREF="msg00922.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Thu 03 Sep 1998, 05:50 GMT
<UL>
<LI><strong><A NAME="00938" HREF="msg00938.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 04 Sep 1998, 04:14 GMT
<UL>
<LI><strong><A NAME="00946" HREF="msg00946.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 04 Sep 1998, 18:54 GMT
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</UL>
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</UL>
</LI>
<LI><strong><A NAME="00923" HREF="msg00923.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 03 Sep 1998, 06:07 GMT
<UL>
<LI><strong><A NAME="00929" HREF="msg00929.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Thu 03 Sep 1998, 15:23 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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