<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: WIRED: Kilers have more fun --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Fri, 7 Aug 1998 22:22:34 -0700 --> <!--X-Message-Id: 199808080518.AAA07989@dfw-ix6.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199808050735.CAA24416@dfw-ix6.ix.netcom.com --> <!--X-Reference: Pine.LNX.3.96.980805013435.23890A-100000#nebula,honors.unr.edu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00553.html">Previous</a> | <a href="msg00555.html">Next</a> ] Thread: [ <a href="msg00486.html">Previous</a> | <a href="msg00487.html">Next</a> ] Index: [ <A HREF="author.html#00554">Author</A> | <A HREF="#00554">Date</A> | <A HREF="thread.html#00554">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Sat, 8 Aug 1998 01:19:33 -5</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 5 Aug 98, Robert Woods wrote: > On Wed, 5 Aug 1998, Jon A. Lambert wrote: > > > I would suggest that most all games place a value on certain actions. > > Such valuations may or may not coincide with the valuations placed > > on comparable actions in the real world. Yes, I said most. Even in > > mud games where most all of the rules regarding RL morals, civility > > and ethics are suspended, there are usually some rules which are > > enforced merely to hold players. I don't know many free-for-all > > games that hold players for long if it is well known that admins and > > their personal friends roam about with invincible characters randomly > > killing anyone who logs in. Game players will always bring a very > > basic (e)valuation to any game. If the game is fixed and/or known to > > be unwinnable and without enjoyment it is not a desirable game to > > play. It may not even qualify as a game at all. Sort of like > > "Calvin-ball", if anyone gets the reference. ;) > > I'm not sure that Calvinball is a good analogy. After all, for Calvin, > Hobbes, and even the babysitter on one occasion, Calvinball is a great > game. Even though the rules are subject to change at whim (which, > incidentally, I was on the staff of a MUD like that), the point of > the game is to waste time being silly. A better example to me would be a > blackjack/poker game where the deck is marked and the dealer is a known > cheater. Your probably right. My notion of Calvinball was that he was essentially playing the game alone, since Hobbes was just an imaginary friend to play with. I would imagine that some less mature admins view players in a similar light. Like toy tigers that often talk and fight back. Ultimately Calvin directed and manipulated Hobbes into situations for Calvin's personal entertainment. I must have missed the ones with the babysitter. Loved that strip :) > But, I agree totally with you that there are many rules that are there > simply to keep players from giving up and leaving. I have noticed also > that the smaller MUDs tend to have more of these rules, where the larger, > more established MUDs tend to be a lot more relaxed about it. There are > probably exceptions on both ends of the spectrum, but most that I have > experienced have been like that. Hmm, you might have something here with your observations on rules to scale. 5 players threatening to leave because of a "perceived" injustice or unfairness on a 100-300 player game may be less significant than on a 20-40 player game. Could it be that muds with smaller populations engage in more player appeasement which translates into more game rules? -- --/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\-- --/*\ Mud Server Developer's Page <<A HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>> /*\-- --/*\ "Everything that deceives may be said to enchant" - Plato /*\-- </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> <UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI> <LI><STRONG><A NAME="00486" HREF="msg00486.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> <UL><LI><EM>From:</EM> Robert Woods <rwoods#nebula,honors.unr.edu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00553.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00555.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00486.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00487.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00554"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00554"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00320" HREF="msg00320.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 23 Jul 1998, 20:23 GMT </LI> </ul> </ul> <LI><strong><A NAME="00466" HREF="msg00466.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 03 Aug 1998, 20:55 GMT <UL> <LI><strong><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 05 Aug 1998, 07:38 GMT <UL> <LI><strong><A NAME="00486" HREF="msg00486.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Wed 05 Aug 1998, 08:49 GMT <UL> <LI><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT </LI> </UL> </LI> <LI><strong><A NAME="00487" HREF="msg00487.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 05 Aug 1998, 13:28 GMT <UL> <LI><strong><A NAME="00553" HREF="msg00553.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00035" HREF="msg00035.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 19:46 GMT <UL> <LI><strong><A NAME="00278" HREF="msg00278.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 21 Jul 1998, 18:02 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>