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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 8 Aug 1998 01:19:33 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On  5 Aug 98, Robert Woods wrote:
&gt; On Wed, 5 Aug 1998, Jon A. Lambert wrote:
&gt; 
&gt; &gt; I would suggest that most all games place a value on certain actions. 
&gt; &gt; Such valuations may or may not coincide with the valuations placed 
&gt; &gt; on comparable actions in the real world.  Yes, I said most.  Even in 
&gt; &gt; mud games where most all of the rules regarding RL morals, civility 
&gt; &gt; and ethics are suspended, there are usually some rules which are 
&gt; &gt; enforced merely to hold players.  I don't know many free-for-all 
&gt; &gt; games that hold players for long if it is well known that admins and 
&gt; &gt; their personal friends roam about with invincible characters randomly 
&gt; &gt; killing anyone who logs in.  Game players will always bring a very 
&gt; &gt; basic (e)valuation to any game.  If the game is fixed and/or known to 
&gt; &gt; be unwinnable and without enjoyment it is not a desirable game to 
&gt; &gt; play.  It may not even qualify as a game at all.  Sort of like 
&gt; &gt; "Calvin-ball", if anyone gets the reference. ;)
&gt; 
&gt; I'm not sure that Calvinball is a good analogy.  After all, for Calvin,
&gt; Hobbes, and even the babysitter on one occasion, Calvinball is a great
&gt; game.  Even though the rules are subject to change at whim (which,
&gt; incidentally, I was on the staff of a MUD like that), the point of
&gt; the game is to waste time being silly.  A better example to me would be a
&gt; blackjack/poker game where the deck is marked and the dealer is a known
&gt; cheater.

Your probably right.  My notion of Calvinball was that he was 
essentially playing the game alone, since Hobbes was just an 
imaginary friend to play with.  I would imagine that some less mature 
admins view players in a similar light.  Like toy tigers that often 
talk and fight back.  Ultimately Calvin directed and manipulated 
Hobbes into situations for Calvin's personal entertainment.    

I must have missed the ones with the babysitter.   
Loved that strip   :)  

&gt; But, I agree totally with you that there are many rules that are there
&gt; simply to keep players from giving up and leaving.  I have noticed also
&gt; that the smaller MUDs tend to have more of these rules, where the larger,
&gt; more established MUDs tend to be a lot more relaxed about it.  There are
&gt; probably exceptions on both ends of the spectrum, but most that I have
&gt; experienced have been like that.

Hmm, you might have something here with your observations on rules 
to scale.  5 players threatening to leave because of a "perceived" 
injustice or unfairness on a 100-300 player game may be less 
significant than on a 20-40 player game.  Could it be that muds with 
smaller populations engage in more player appeasement which 
translates into more game rules?

--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page &lt;<A  HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>&gt; /*\--
--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--


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<LI><STRONG><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00486" HREF="msg00486.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> Robert Woods &lt;rwoods#nebula,honors.unr.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00320" HREF="msg00320.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 23 Jul 1998, 20:23 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00466" HREF="msg00466.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 03 Aug 1998, 20:55 GMT
<UL>
<LI><strong><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 05 Aug 1998, 07:38 GMT
<UL>
<LI><strong><A NAME="00486" HREF="msg00486.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Wed 05 Aug 1998, 08:49 GMT
<UL>
<LI><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00487" HREF="msg00487.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 05 Aug 1998, 13:28 GMT
<UL>
<LI><strong><A NAME="00553" HREF="msg00553.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00035" HREF="msg00035.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 19:46 GMT
<UL>
<LI><strong><A NAME="00278" HREF="msg00278.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 21 Jul 1998, 18:02 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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