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<H1>[MUD-Dev] Re: META: who are we?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: META: who are we?</LI>
<LI><em>From</em>: Scatter &lt;<A HREF="mailto:scatter#thevortex,com">scatter#thevortex,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 23 Sep 1998 21:09:28 +0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
&gt; How many of you are from a Diku background, like me?

I'm of an LP (MudOS) background. I was very surprised to
see a few others answering this question saying that they
too are LP based as I did wonder if I was the only one. :)
Certainly it seems that none of the prolific posters are
LP based.

&gt; And might be interested in stuff that is codebase specific? 

MudOS probably counts as a platform rather than a codebase -
it provides almost full abstraction from the underlying
OS and hardware as well as a set of tools and data types which
are specifically useful in the type of thing a mud does.

So stuff specific to a codebase is generally useless, 
except where it provides an idea or concept I can implement
myself. A snippet for DIKU is more or less useless of 
itself, but what it does may be a useful idea I can
use in my own mud. Your 'mood' code is a good example
of this. 

&gt; How many find that stuff anathema and think it should 
&gt; be avoided at all costs? 

I don't think it should be avoided, I just prefer to
read a higher level design than C source code.

&gt; How many think the list is too theoretical, or feel 
&gt; intimidated by the frequent posters and by the volume 
&gt; of past history and discussions that seems to be requied
&gt; knowledge in order to participate?

Definitely count me in there. I don't think it's "too"
theoretical, but a lot of the theory-based threads are
useless to me in practice. Whilst it I really like
the idea of a mud where the fundamental physical laws
are defined and everything else is derived behaviour,
discussion of it is useless to me in practice because
I want my mud up and running before the milennium turns. :)

For example, JCL followed up a post I made about my
webserver suggesting that it might be interesting to
have a mud where both the "normal" interface and a
web interface were simply views of an object database
held in relation database system. Well fine, I agree,
it would be interesting, but it's nothing I'm going
to code, especially now that my LPmud is getting to
"an advanced state of development" (though notably a 
lot of rewriting of various parts has occurred as a 
result of discussion seen here. I've now been 
telling people "it'll be ready for shakedown 
playtesting in a month or so" for about 7 months).

I do feel intimidated by the huge size of the archives
which tends to mean that I won't post in case everything
I say has been said before and better. Similarly things
like the standard scenarios you all seem to know and
love which I haven't quite tracked down yet (it seems
very few of them are in the FAQ). When people say
things like "this is a Dragon's Dinner situation"
it's completely meaningless unless you know what that
scenario is. However, I appreciate that whereas I
recognise the term "race condition", many people
will not.

I also find the qualifications and experience of some
of the posters here very humbling, no way I'm going
to contradict them. I've made a fool of myself in
the usenet groups a couple of times and have no
intention of repeating it here. :)

-- 
Scatter ///\oo/\\\


</PRE>

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<li><strong><A NAME="01162" HREF="msg01162.html">[MUD-Dev] Re: META: who are we?</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: META: What are you looking for in this list?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01387" HREF="msg01387.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></strong>, 
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Wed 30 Sep 1998, 22:05 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01096" HREF="msg01096.html">[MUD-Dev] Re: META: who are we?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 22 Sep 1998, 21:45 GMT
<UL>
<LI><strong><A NAME="01097" HREF="msg01097.html">[MUD-Dev] Re: META: who are we?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 22 Sep 1998, 21:49 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01114" HREF="msg01114.html">[MUD-Dev] Re: META: who are we?</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 23 Sep 1998, 01:22 GMT
</LI>
<LI><strong><A NAME="01152" HREF="msg01152.html">[MUD-Dev] Re: META: who are we?</A></strong>, 
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Wed 23 Sep 1998, 20:14 GMT
<UL>
<LI><strong><A NAME="01162" HREF="msg01162.html">[MUD-Dev] Re: META: who are we?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 23 Sep 1998, 22:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01388" HREF="msg01388.html">[MUD-Dev] Re: META: who are we?</A></strong>, 
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Wed 30 Sep 1998, 22:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01095" HREF="msg01095.html">[MUD-Dev] META: What are you looking for in this list?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 22 Sep 1998, 21:31 GMT
<UL>
<LI><strong><A NAME="01105" HREF="msg01105.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 22 Sep 1998, 22:48 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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