<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun) --> <!--X-From-R13: "E. Bngevpx Unyyngl" <pubxrNfvevhf.pbz> --> <!--X-Date: Wed, 8 Jul 1998 19:17:47 -0700 --> <!--X-Message-Id: 004b01bdaadf$914837a0$1701a8c0@machina --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have m</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:choke#sirius,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00097.html">Previous</a> | <a href="msg00099.html">Next</a> ] Thread: [ <a href="msg00117.html">Previous</a> | <a href="msg00342.html">Next</a> ] Index: [ <A HREF="author.html#00098">Author</A> | <A HREF="#00098">Date</A> | <A HREF="thread.html#00098">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun) </LI> <LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>></LI> <LI><em>Date</em>: Wed, 8 Jul 1998 19:16:19 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> -----Original Message----- From: J C Lawrence <claw#under,engr.sgi.com> To: mud-dev#kanga,nu <mud-dev#kanga,nu> Date: Wednesday, 08 July, 1998 18:46 Subject: [MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun) >On Wed, 01 Jul 1998 15:54:58 -0700 >Mike Sellers<mike#bignetwork,com> wrote: > >> Actually, that brings to mind a question I've been meaning to ask >> for a bit: what do you all think comes *after* UOL? It's lifespan >> isn't infinite (I saw the UOL box on the bargain shelf at the local >> EB, I believe), and yet none of the other potential contenders has >> emerged. Is Everquest or Asheron's Call the heir apparent? What >> about dark horses like The Rubies of Eventide, Azaria, or any of the >> other smaller operations (that may or may not ever actually see the >> light of day)? The game engine behind UO (call it a parser) isn't set in stone. The client stuff isn't dated by any means. Origin can make a very different game leveraging off of the technology if they want to... What's the next leap in technology? Well, I predict that a real 3d world with little tiny texture mapped characters a la total annihilation with the same isometric projection as UO... where you can zoom in and out and rotate (and change angle) Or is that not what you wanted to ask? </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00097.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00099.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00117.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00342.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00098"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00098"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00196" HREF="msg00196.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Jul 1998, 20:58 GMT </LI> </ul> </LI> <LI><strong><A NAME="00104" HREF="msg00104.html">[MUD-Dev] Re: Analysis and specification - the dirty words o</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 05:54 GMT <LI><strong><A NAME="00099" HREF="msg00099.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 02:54 GMT <UL> <LI><strong><A NAME="00117" HREF="msg00117.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 09 Jul 1998, 18:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 09 Jul 1998, 02:17 GMT <UL> <LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Jul 1998, 22:23 GMT </LI> </UL> </LI> <LI><strong><A NAME="00092" HREF="msg00092.html">[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 08 Jul 1998, 18:57 GMT <UL> <LI><strong><A NAME="00106" HREF="msg00106.html">[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 09 Jul 1998, 13:29 GMT </LI> </UL> </LI> <LI><strong><A NAME="00088" HREF="msg00088.html">[MUD-Dev] Summary: The "Extensible Game AI" thread</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Jul 1998, 18:33 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>