1998Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: WIRED: Kilers have more fun -->
<!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> -->
<!--X-Date: Thu, 2 Jul 1998 12:40:09 &#45;0700 -->
<!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B417932EE9CA#forest,origin.ea.com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:rkoster#origin,ea.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00033.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00035.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00245.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00040.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00034">Author</A>
&nbsp;|&nbsp;<A HREF="#00034">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00034">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 2 Jul 1998 14:37:18 -0500 </LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
&gt; -----Original Message-----
&gt; From:	Marian Griffith [SMTP:gryphon#iaehv,nl]
&gt; Sent:	Monday, June 29, 1998 2:43 PM
&gt; To:	'mud-dev#kanga,nu'
&gt; Subject:	[MUD-Dev] Re: WIRED: Kilers have more fun
&gt; 
&gt; In &lt;URL:<A  HREF="news:local.muddev">news:local.muddev</A>&gt; on Mon 29 Jun, Koster, Raph wrote:
&gt; 
&gt; &gt; If you are coding a system whereby nobody can strike another person
&gt; &gt; *even in justifiable circumstances*, what sort of society have you
&gt; made,
&gt; &gt; and what sort of ruler are you?
&gt; 
&gt; Here we have a point worth of very serious discussion. And one where I
&gt; very much have to disagree with you. I do not belief that there can be
&gt; justifiable circumstances to strike at somebody else.  At least not in
&gt; a game that attempts to provide a safe environment.
&gt; 
What about "keeping it safe"?

&gt;  And I'm willing to
&gt; argue  that the same is true in games like uol  that do not attempt to
&gt; create a safe environment.  However this is indicative on your view on
&gt; violence in games (a view that is shared by many current players).
&gt; 
I do want to make it clear that I am not a particularly huge fan of it
as a player. As a player, I am a hardcore roleplayer who doesn't usually
fight even NPCs and monsters--I spend most all my time interacting with
other players in roleplay. I merely feel that we can't ignore the factor
violence is. :(

&gt;  Those who do not enjoy the
&gt; anarchistic principles of current muds  could accept the limitation of
&gt; their personal freedom  to prevent such events/crimes from occuring in
&gt; the first place. I know I would not mind.
&gt; 
Many people probably do not mind; certainly that is the classic
trade-off: less freedoms for greater security. There is also the classic
drawback: the people who take your freedoms and provide your security
can then do quite a lot to you and you have surrendered enough freedom
that you can't do anything about it. Of course, in a virtual context
this problem is much less of an issue than in the real world.

&gt; &gt; To get back to what you said, I think that a pure roleplay game of
&gt; large
&gt; &gt; size will have to be a Stalinist setup, yes. And I don't LIKE it.
&gt; Then
&gt; &gt; again, I think that MANY muds currently use such a restrictive
&gt; setup.
&gt; 
&gt; Restrictive does not make it stalinist. Nor fascist. The game prevents
&gt; certain actions that would,  if unchecked one way or the other, become
&gt; harmfull to the majority of the players. Player's freedom is not taken
&gt; away. Only certain actions that would otherwise be prevented in diffe-
&gt; rent ways (e.g. by player vigilante activities).
&gt; 
I think Mike S. explained pretty well what I meant here...

&gt; This is partly a problem because of the way power works in muds. The
&gt; only
&gt; power there is -is- that of the sword.
&gt; 
Not at all! As Dr Cat rightly points out, solutions such as ostracism
are very powerful. Of course, given the fluidity of identity, ostracism
is hard to implement. :(

-Raph




</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00071" HREF="msg00071.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
<li><strong><A NAME="00047" HREF="msg00047.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
<li><strong><A NAME="00040" HREF="msg00040.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>
<ul compact><li><em>From:</em> "Dr. Cat" &lt;cat#bga,com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00033.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00035.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00245.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00040.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00034"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00034"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00030" HREF="msg00030.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 01:12 GMT
</LI>
<LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 02 Jul 1998, 17:33 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 11 Jul 1998, 00:59 GMT
</LI>
<LI><strong><A NAME="00245" HREF="msg00245.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 18 Jul 1998, 00:45 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00034" HREF="msg00034.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 19:40 GMT
<UL>
<LI><strong><A NAME="00040" HREF="msg00040.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 03 Jul 1998, 01:54 GMT
</LI>
<LI><strong><A NAME="00047" HREF="msg00047.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Jul 1998, 20:48 GMT
<UL>
<LI><strong><A NAME="00078" HREF="msg00078.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 08 Jul 1998, 07:20 GMT
<UL>
<LI><strong><A NAME="00123" HREF="msg00123.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 09 Jul 1998, 19:39 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>