<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: WIRED: Kilers have more fun --> <!--X-From-R13: f001tzhNabin.jevtug.rqh --> <!--X-Date: Fri, 24 Jul 1998 08:46:19 -0700 --> <!--X-Message-Id: Pine.PMDF.3.95.980724112639.541224646A-100000#nova,wright.edu --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199807231720.KAA02994#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:s001gmu#nova,wright.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00328.html">Previous</a> | <a href="msg00330.html">Next</a> ] Thread: [ <a href="msg00323.html">Previous</a> | <a href="msg00059.html">Next</a> ] Index: [ <A HREF="author.html#00329">Author</A> | <A HREF="#00329">Date</A> | <A HREF="thread.html#00329">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI> <LI><em>From</em>: <A HREF="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</A></LI> <LI><em>Date</em>: Fri, 24 Jul 1998 11:44:04 -0400 (EDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu, 23 Jul 1998, J C Lawrence wrote: [snipage] > I have intensely disliked reputation systems for a long while now as > being both excessively simplistic and presenting a too easily > trivialised model for players to manipulate for something I see as > very multi-dimensional. Your text above gives an idea however. > > Instead of having a single alignment or reputation value, or even a > pair of such values, presumed perpendicular as UOL is doing, instead > just keep simple counts. "Good" actions would add to the character's > "good" statics, evil to his "evil" stat, etc, and the discrete > counting stats are kept seperately. Thus using only the simple > good/neutral/evil trio, a stat call might look as so: [Ex. snipped] > Where Bubba would be a fairly wicked chap, Boffo a kinda > middle-of-the-road semi-decent fellow, and Bubba being more than a > little schitzoid. Expand this for your other behavioural scales and > you get a character being defined as the balance of the ratios of his > counts aross multiple scales. [count + delta] > The next problem is with players who play a lot and so get very large > count stats, sufficiently large tha the max delta values are dwarfed > and so bear little relevance: [count + delta + average] > The resultant communication is now quite a bit different as you can > spot trends in his balance of actions. Bernie does an awful lot of > minorly evil actions, a minor number of extremely neutral actions, and > a large number of very good. [aging + average + delta] > This loses the extra data of indicating how long Bernie has been > played by keeping the numbers reasonable while preserving the value of > the basic ratios. The one problem I have with this idea is, well, it presents a LOT of information to the player, and then forces them to spend time figguring out what the heck it all means. Yes, I do think it is better, but is there a way to automate the interpretation of the data? I am not much of an on-the-fly number cruncher kind of guy. If I am presented with even those 6 numbers in the last example, I'll have to stare at it for quite some time before I deduce exactly what bernie's been up to. Something that can analyse the averages, totals and max deltas, etc, and come up with something like: Bernie appears to be a very confuesed individual, or something, would be keen. Heck, put both of them on the screen at once, or allow people to toggle which ones they see. -Greg </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00322" HREF="msg00322.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00328.html">[MUD-Dev] Re: An Introduction</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00330.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00323.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00059.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00329"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00329"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00054" HREF="msg00054.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Tue 07 Jul 1998, 02:24 GMT <UL> <LI><strong><A NAME="00120" HREF="msg00120.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 09 Jul 1998, 19:36 GMT </LI> <LI><strong><A NAME="00322" HREF="msg00322.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 23 Jul 1998, 20:23 GMT <UL> <LI><strong><A NAME="00323" HREF="msg00323.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 23 Jul 1998, 23:14 GMT </LI> <LI><strong><A NAME="00329" HREF="msg00329.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 24 Jul 1998, 15:46 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00059" HREF="msg00059.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, CJones <a href="mailto:CJones#aagis,com">CJones#aagis,com</a>, Tue 07 Jul 1998, 17:41 GMT <UL> <LI><strong><A NAME="00068" HREF="msg00068.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Petri Virkkula <a href="mailto:pvirkkul#cc,hut.fi">pvirkkul#cc,hut.fi</a>, Wed 08 Jul 1998, 00:10 GMT </LI> </UL> </LI> <LI><strong><A NAME="00060" HREF="msg00060.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 07 Jul 1998, 18:04 GMT </LI> <LI><strong><A NAME="00063" HREF="msg00063.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 07 Jul 1998, 19:28 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>