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<H1>[MUD-Dev] Re: Intermud Communication...is it worth it?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Intermud Communication...is it worth it?</LI>
<LI><em>From</em>: Ross Nicoll &lt;<A HREF="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Thu, 03 Sep 1998 16:27:27 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 03-Sep-98, Caliban Tiresias Darklock wrote:

&gt; I don't want to TALK between MUDs. I want to MOVE between MUDs. I want to
&gt; get to the edge of BobMUD and seamlessly transfer to JoeMUD without
&gt; noticing anything. And as soon as you let me talk between MUDs, I'm going
&gt; to be reminded of how cool that would be, and I'm going to bug you to build
&gt; it. Yes, I know, interMUD movement and character transfer is a Bad Idea for
&gt; various reasons, but all the same... that's what I'd be thinking, as a
&gt; player. 
I've got plans for a MUD that's split across several servers, with
transparent character transfer between areas... well at the moment the plans
are work in progress, let alone the MUD itself!


On the subject of not being the same after the transfer; how about make a
language for vaguely describing players, and the target system creates
a character based on that, possible with the help of some random numbers to
make it more interesting?
-- 
  _   __  __   __
 /_) / / (__  (__
/\  /_/   __)   /
_______________/



</PRE>

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<LI><STRONG><A NAME="00925" HREF="msg00925.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Wild idea.. :)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00948" HREF="msg00948.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 04 Sep 1998, 20:46 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00920" HREF="msg00920.html">[MUD-Dev] Intermud Communication...is it worth it?</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 03 Sep 1998, 04:36 GMT
<UL>
<LI><strong><A NAME="00925" HREF="msg00925.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 03 Sep 1998, 06:19 GMT
<UL>
<LI><strong><A NAME="00927" HREF="msg00927.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Thu 03 Sep 1998, 13:54 GMT
</LI>
<LI><strong><A NAME="00934" HREF="msg00934.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Thu 03 Sep 1998, 21:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00931" HREF="msg00931.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Thu 03 Sep 1998, 17:12 GMT
<UL>
<LI><strong><A NAME="00932" HREF="msg00932.html">[MUD-Dev] Re: Intermud Communication...is it worth it?</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 03 Sep 1998, 17:47 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00914" HREF="msg00914.html">[MUD-Dev] VT-100 and other terminal data</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 02 Sep 1998, 19:14 GMT
<LI><strong><A NAME="00881" HREF="msg00881.html">[MUD-Dev] Admin: OS wars and avocacy are off-topic</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 30 Aug 1998, 21:26 GMT
</UL></BLOCKQUOTE>

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