<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] (fwd) "Smart" monsters --> <!--X-From-R13: @nguna Traratn Kbfcr <lbfcrNunjnvv.rqh> --> <!--X-Date: Mon, 3 Aug 1998 16:07:04 -0700 --> <!--X-Message-Id: 98Aug3.130341hwt.148501(3)@uhunix2.its.Hawaii.Edu --> <!--X-Content-Type: text --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] (fwd) "Smart" monsters</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:yospe#hawaii,edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00468.html">Previous</a> | <a href="msg00470.html">Next</a> ] Thread: [ <a href="msg01030.html">Previous</a> | <a href="msg00468.html">Next</a> ] Index: [ <A HREF="author.html#00469">Author</A> | <A HREF="#00469">Date</A> | <A HREF="thread.html#00469">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] (fwd) "Smart" monsters</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] (fwd) "Smart" monsters</LI> <LI><em>From</em>: Nathan Fenenga Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI> <LI><em>Date</em>: Mon, 3 Aug 1998 13:03:36 -1000</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> This has gathered absolutely no responses from rgma... I found it quite an interesting post, though I have no time to reply in depth myself... Shame to let it sit. ------------------------------------------------------------------------- Newsgroups: rec.games.mud.admin Subject: "Smart" monsters Date: Fri, 31 Jul 1998 19:17:09 GMT We've been giving a lot of thought and discussion to so-called 'smart monsters' lately, and I've noticed that people tend to lump things in there that don't really connect. I'd seperate the behaviors we're talking about into three categories: 1. Realistic World: In here I'd include proposals for monster breeding and effects of aging. Eating and drinking should probably fit here, as well. These behaviors increase the detail of simulation in the *world*, but don't make the monsters any more challenging or more convincing as *characters*. 2. In-Character Behavior These are behaviors like remembering people who attack or mistreat them, allying only with members of the same race or nationality, or just displaying more behaviors appropriate to the character: wolves gather in packs and challenge intruders, shopkeepers offer you deals, and guards take you to jail. The characters act more believably when not in combat, but probably do more harm than good to the monsters in combat. 3. Challenging Opponents These are the behaviors that make monsters tougher to fight - they call for help, run away when wounded, use the best weapons/armors they can find, and track down those who flee from battle. These monsters are tough to kill, and more challenging than just adding mega-health and mega-damage. If we're going to talk about making monsters "smarter", we should be clear about what our focus is. Borrowing some terminology from rec.games.frp for a moment, the three goals could be best described as "simulationist", "dramatist", and "gamist". -----== Posted via Deja News, The Leader in Internet Discussion ==----- <A HREF="http://www.dejanews.com/rg_mkgrp.xp">http://www.dejanews.com/rg_mkgrp.xp</A> Create Your Own Free Member Forum -- Nathan F. Yospe - Aimed High, Crashed Hard, In the Hanger, Back Flying Soon Jr Software Engineer, Textron Systems Division (On loan to Rocketdyne Tech) (Temporarily on Hold) Student, University of Hawaii at Manoa, Physics Dept. yospe#hawaii.edu nyospe#premier.mhpcc.af.mil <A HREF="http://www2.hawaii.edu/~yospe/">http://www2.hawaii.edu/~yospe/</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00468.html">[MUD-Dev] Interesting poll</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00470.html">[MUD-Dev] Milgram experiment (was Re: WIRED: Kilers have more fun)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01030.html">[MUD-Dev] Re: Implementing god.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00468.html">[MUD-Dev] Interesting poll</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00469"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00469"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Implementing god.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01006" HREF="msg01006.html">[MUD-Dev] Re: Implementing god.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 10 Sep 1998, 18:52 GMT <UL> <LI><strong><A NAME="01026" HREF="msg01026.html">[MUD-Dev] Re: Implementing god.</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 12 Sep 1998, 15:07 GMT <UL> <LI><strong><A NAME="01028" HREF="msg01028.html">[MUD-Dev] Re: Implementing god.</A></strong>, Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Sat 12 Sep 1998, 15:48 GMT <UL> <LI><strong><A NAME="01030" HREF="msg01030.html">[MUD-Dev] Re: Implementing god.</A></strong>, Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Sun 13 Sep 1998, 00:51 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00469" HREF="msg00469.html">[MUD-Dev] (fwd) "Smart" monsters</A></strong>, Nathan Fenenga Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 03 Aug 1998, 23:07 GMT <LI><strong><A NAME="00468" HREF="msg00468.html">[MUD-Dev] Interesting poll</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 03 Aug 1998, 22:57 GMT <LI><strong><A NAME="00455" HREF="msg00455.html">[MUD-Dev] Re: (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE**</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sun 02 Aug 1998, 07:31 GMT <UL> <LI><strong><A NAME="00456" HREF="msg00456.html">[MUD-Dev] Re: (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE**</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 02 Aug 1998, 12:28 GMT </LI> </UL> </LI> <LI><strong><A NAME="00454" HREF="msg00454.html">[MUD-Dev] (Fwd) **NOTICE REGARDING YOUR SEARCHLIGHT SOFTWARE**</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 02 Aug 1998, 05:45 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>