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<H1>[MUD-Dev] Re: Room descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Room descriptions </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>&gt;</LI>
<LI><em>Date</em>: Sun, 27 Sep 1998 19:19:12 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sun, 27 Sep 1998 21:17:37 -0400 
Hal Black&lt;hal#moos,ml.org&gt; wrote:

&gt; Also implicit in your rule - And here is the major reason I want to
&gt; do these things - you also assume that everyone will never LOSE any
&gt; of their senses, or face a serious hack to get the descriptions to
&gt; work.  What about blindness and ear-binding spells?  Blindfolds?
&gt; Darkness spells?  What if you want a bell ringing to sound in one
&gt; area and be able to be heard in other areas and dissipate in
&gt; distance?  These are the kinds of things that I would want to add,
&gt; which would be a lot easier to add given this kind of description,
&gt; so it makes sense (no pun intended) for the engine I have in mind.

This is another advantage to removing the intelligence from the room
and placing it in the character or receiving object -- you can add
sensory limitations/features (eg a species where certain noises affect their
visual perceptions) without having to touch or change your existant
description base.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<UL><LI><EM>From:</EM> Hal Black &lt;hal#moos,ml.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Room descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01313" HREF="msg01313.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
apocalypse <a href="mailto:apocalypse#pipeline,com">apocalypse#pipeline,com</a>, Sun 27 Sep 1998, 19:37 GMT
<UL>
<LI><strong><A NAME="01315" HREF="msg01315.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Sun 27 Sep 1998, 22:48 GMT
<UL>
<LI><strong><A NAME="01317" HREF="msg01317.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 28 Sep 1998, 00:09 GMT
<UL>
<LI><strong><A NAME="01318" HREF="msg01318.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Mon 28 Sep 1998, 00:58 GMT
<UL>
<LI><strong><A NAME="01321" HREF="msg01321.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 28 Sep 1998, 02:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01320" HREF="msg01320.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 28 Sep 1998, 01:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01371" HREF="msg01371.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 29 Sep 1998, 22:11 GMT
<UL>
<LI><strong><A NAME="01395" HREF="msg01395.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Thu 01 Oct 1998, 01:09 GMT
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<LI><strong><A NAME="01316" HREF="msg01316.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 27 Sep 1998, 23:19 GMT
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</ul>
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</UL></BLOCKQUOTE>

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