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<H1>[MUD-Dev] Finer points of Telnet programming ...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Finer points of Telnet programming ...</LI>
<LI><em>From</em>: "Jynx (Wyrm / Tygr / Myth) Ryn" &lt;<A HREF="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 23 Aug 1998 00:28:55 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
I have been programming on a circleMUD based MUD for about a
year now, and, well, I have ( and I admit this task is just
a slight bit nutty, but I feel I am in good company for it.
) recently taken intrest in programming a MUD from scratch,
and have been attempting to learn such things as database
handling, script parsing, handling time, multiple users, and
other such esoteric techniques. On my quest to build another
platform I have run into a building block. How does TELNET
programming WORK? For the life of me I can't figure it out.

I have the design of what I want in a mud ( vaguely
Diku-esque ), and have most of the rest of the stuff down.
If anybody can help me with TELNET ( C++ perferably, C
alternately ) I'd appreciate it greatly.

- Jynx Ryn
- The Complex Man with A Simple Signiture
----------


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<li><strong><A NAME="00828" HREF="msg00828.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>
<ul compact><li><em>From:</em> Ben Greear &lt;greear#cyberhighway,net&gt;</li></ul>
<li><strong><A NAME="00822" HREF="msg00822.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>
<ul compact><li><em>From:</em> Marc Hernandez &lt;marc#jb,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Finer points of Telnet programming ...</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00832" HREF="msg00832.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Mon 24 Aug 1998, 07:40 GMT
<UL>
<LI><strong><A NAME="00838" HREF="msg00838.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 25 Aug 1998, 05:25 GMT
</LI>
</UL>
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<LI><strong><A NAME="00836" HREF="msg00836.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Tue 25 Aug 1998, 00:37 GMT
<UL>
<LI><strong><A NAME="00837" HREF="msg00837.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 25 Aug 1998, 02:10 GMT
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</UL>
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<LI><strong><A NAME="00820" HREF="msg00820.html">[MUD-Dev] Finer points of Telnet programming ...</A></strong>, 
Jynx (Wyrm / Tygr / Myth) Ryn <a href="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</a>, Sun 23 Aug 1998, 07:30 GMT
<UL>
<LI><strong><A NAME="00822" HREF="msg00822.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Sun 23 Aug 1998, 08:06 GMT
</LI>
<LI><strong><A NAME="00828" HREF="msg00828.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 23 Aug 1998, 21:26 GMT
<UL>
<LI><strong><A NAME="00829" HREF="msg00829.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
Jynx (Wyrm / Tygr / Myth) Ryn <a href="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</a>, Sun 23 Aug 1998, 22:16 GMT
<UL>
<LI><strong><A NAME="00830" HREF="msg00830.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 24 Aug 1998, 03:28 GMT
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