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<H1>[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...)) </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 16 Sep 1998 18:06:51 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 10 Aug 1998 13:50:20 -0700 
kamikaze &lt;kamikaze#kuoi,asui.uidaho.edu&gt; wrote:

&gt;   There is a down side to something like this - I only just became
&gt; aware of this list, and I'm now facing something like 30MB of
&gt; archives, after doing a bit of filtering and merging so I could
&gt; page through them easier (I don't suppose a plain-text archive
&gt; would be possible?  Or I could pass you back the filtered versions
&gt; I've kluged together...)

The list archive tarballs are specifically designed so that they can
be unpacked into a local directory structure and browsed with any
web browser (Lynx works particularly well, tho I've also used
Mozilla).  Just point your browser at the index.html (ie the date
index) and work from there.

No, there are no intentions for other formats.

&gt; (I don't post to rec.games.mud.*, instead I use
&gt; rec.games.programmer and occasionally rec.games.design when I have
&gt; MU game design issues to discuss, and I lurk a lot all over the
&gt; place), 

Umm, good point.  I really should cross post the MUD-Dev ads over
there occassionally.

&gt; I wasn't able to comment and participate.  Sure, being
&gt; invitation-only can filter out the fools, but it can also filter
&gt; out many worthwhile participants (assuming a lot about myself, but
&gt; hey, I've got the ego for it).

True.  Its a price that I was willing to pay at that time.  I regret
the cost (you're by no means the first to have said this, there have
been dozens), but I think it was necessary.

&gt;   So in short, I'm glad you've started advertising and accepting
&gt; just anyone off the street, but I wish I'd known about it 2 years
&gt; ago.

&lt;bow&gt;

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


</PRE>

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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00639" HREF="msg00639.html">[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></STRONG>
<UL><LI><EM>From:</EM> kamikaze#kuoi,asui.uidaho.edu</LI></UL></LI>
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<STRONG><A HREF="msg01058.html">[MUD-Dev] Re: lurker emerges</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00655" HREF="msg00655.html">[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 11 Aug 1998, 06:58 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00646" HREF="msg00646.html">[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges)</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Tue 11 Aug 1998, 02:44 GMT
<UL>
<LI><strong><A NAME="00650" HREF="msg00650.html">[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 11 Aug 1998, 03:56 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00639" HREF="msg00639.html">[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong>, 
kamikaze <a href="mailto:kamikaze#kuoi,asui.uidaho.edu">kamikaze#kuoi,asui.uidaho.edu</a>, Mon 10 Aug 1998, 20:50 GMT
<UL>
<LI><strong><A NAME="01057" HREF="msg01057.html">[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 17 Sep 1998, 01:07 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00645" HREF="msg00645.html">[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 11 Aug 1998, 02:40 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00634" HREF="msg00634.html">[MUD-Dev] Rule #3</A></strong>, 
S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Mon 10 Aug 1998, 17:27 GMT
<LI><strong><A NAME="00630" HREF="msg00630.html">[MUD-Dev] RE: Black Isle's Baldur's Gate</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 10 Aug 1998, 15:23 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00642" HREF="msg00642.html">[MUD-Dev] Re: Black Isle's Baldur's Gate</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 11 Aug 1998, 02:14 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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