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<H1>[MUD-Dev] Re: My "mud" server, A.T.O.M. and the coming design notes</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: My "mud" server, A.T.O.M. and the coming design notes</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Sat, 11 Jul 1998 15:38:21 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Mike L Kesl:]

 &gt;I am aiming for a heavily
 &gt;simulated real world, roleplaying, smart npc's, pkilling (because it's
 &gt;real) and stuff like that. I aim to have the world totally separate from
 &gt;the server code and on the same hand the code is going to be genre-less
 &gt;(by supporting abstract object types simulating stuff from both future
 &gt;type genre's and fantasy type genre's, sometimes as the same object type).
 &gt;I also plan to have an advanced and fun way for people to build the world,
 &gt;and script the objects. 

You are of course aware that accomplishing this will require that you
don't "have a life" for the next decade or two? :-)

I, for one, look forward to seeing your design notes, but can't promise
a lot of detailed responses - my own similar lofty design goals require
a lot of my time! Personally, I'm more likely to respond to technical
issues than gameplay issues, but there are lots on this list at the
other end of the interest spectrum, too.

-- 
Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Universe Design Notes, version 061098</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00178" HREF="msg00178.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></strong>, 
Mike L Kesl <a href="mailto:mlkesl#cpinternet,com">mlkesl#cpinternet,com</a>, Sun 12 Jul 1998, 00:03 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00171" HREF="msg00171.html">[MUD-Dev] Re: Physics Lesson</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 11 Jul 1998, 21:59 GMT
<UL>
<LI><strong><A NAME="00175" HREF="msg00175.html">[MUD-Dev] Re: Physics Lesson</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Sat 11 Jul 1998, 22:38 GMT
<UL>
<LI><strong><A NAME="00184" HREF="msg00184.html">[MUD-Dev] Re: Physics Lesson</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 12 Jul 1998, 23:29 GMT
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</UL>
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</UL>
</LI>
<LI><strong><A NAME="00168" HREF="msg00168.html">[MUD-Dev] Re: My "mud" server, A.T.O.M. and the coming design notes</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 21:42 GMT
<LI><strong><A NAME="00164" HREF="msg00164.html">[MUD-Dev] [Fwd: Re: brainstormer]</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 11 Jul 1998, 13:24 GMT
<LI><strong><A NAME="00156" HREF="msg00156.html">[MUD-Dev] Re: Alternate UOL's</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Fri 10 Jul 1998, 22:19 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00163" HREF="msg00163.html">[MUD-Dev] Re: Alternate UOL's</A></strong>, 
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sat 11 Jul 1998, 12:59 GMT
</LI>
<LI><strong><A NAME="00179" HREF="msg00179.html">[MUD-Dev] Re: Alternate UOL's</A></strong>, 
Jason Goodwin <a href="mailto:wgoodwin#iquest,net">wgoodwin#iquest,net</a>, Sun 12 Jul 1998, 00:30 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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