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<H1>[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Marian's Tailor vs. Psychopaths</LI>
<LI><em>From</em>: "Damion Schubert" &lt;<A HREF="mailto:zjiria#texas,net">zjiria#texas,net</A>&gt;</LI>
<LI><em>Date</em>: Sat, 26 Sep 1998 16:25:24 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
-----Original Message-----
From: Adam Wiggins &lt;adam#angel,com&gt;
&gt;&gt; 
&gt;&gt; excuse me? "whitie" and "darkie"?!?
&gt;&gt; the connection between RL racism and the traditional fantasy conceit of 
&gt;&gt; 'monstrous' races has never been expressed more clearly.
&gt;
&gt;Um, if racism bothers you, I'd say you'd best get the hell out of anything
&gt;related to computer games.  I mean: your average fantasy book or mud is
&gt;generally focused largely on warring tribes of varying races that don't
&gt;get along too well.

This has brought up some amount of debate
in the commercial MUD space recently, when 
a developer from Asheron's Call told a webzine
that they would not have 'traditional races' in their 
game (i.e. dwarves, elves, etc), because they felt
that this racism in fantasy gaming was a black 
eye on the industry as a whole.   Their solution 
to the problem?  "Heritage groups", which were
fundamentally humans with different skin tones.  
I personally suspect they simply realized that, once
graphics are involved, it's a lot easier to do one 
race very well than to do more than one race in
a half-assed manner.  They also managed to keep
other differences between the races (i.e. stat bonuses,
etc) in the code, and downplay differences in art -
very clever, although the whole racism thing was
somewhat a bizarre path of thinking.

--damion



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01191" HREF="msg01191.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 24 Sep 1998, 14:53 GMT
</LI>
<LI><strong><A NAME="01196" HREF="msg01196.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 24 Sep 1998, 18:36 GMT
</LI>
<LI><strong><A NAME="01197" HREF="msg01197.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 24 Sep 1998, 18:53 GMT
</LI>
<LI><strong><A NAME="01199" HREF="msg01199.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 24 Sep 1998, 21:11 GMT
</LI>
<LI><strong><A NAME="01281" HREF="msg01281.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 26 Sep 1998, 21:26 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01063" HREF="msg01063.html">[MUD-Dev] Marian's Tailor vs. Psychopaths</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Fri 18 Sep 1998, 20:46 GMT
<UL>
<LI><strong><A NAME="01066" HREF="msg01066.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 18 Sep 1998, 22:16 GMT
<UL>
<LI><strong><A NAME="01069" HREF="msg01069.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sat 19 Sep 1998, 01:15 GMT
<UL>
<LI><strong><A NAME="01089" HREF="msg01089.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 21 Sep 1998, 23:10 GMT
</LI>
</UL>
</LI>
</UL>
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</UL>
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</UL></BLOCKQUOTE>

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