1998Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Wild idea.. :) -->
<!--X-From-R13: Pra Uerrne <terrneNploreuvtujnl.arg> -->
<!--X-Date: Thu, 3 Sep 1998 22:15:32 &#45;0700 -->
<!--X-Message-Id: Pine.LNX.3.96.980903211045.20295B&#45;100000#shamen,cyberhighway.net -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199809030607.AAA27258#darklock,com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Wild idea.. :)</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:greear#cyberhighway,net">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00938.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00940.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00961.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00930.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00939">Author</A>
&nbsp;|&nbsp;<A HREF="#00939">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00939">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Wild idea.. :)</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Wild idea.. :)</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 3 Sep 1998 22:12:04 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Wed, 2 Sep 1998, Caliban Tiresias Darklock wrote:

&gt; On 09:41 PM 9/2/98 -0700, I personally witnessed Ben Greear jumping up to say:
&gt; &gt;
&gt; &gt;So, who here is considering writing a server that talks (only)
&gt; &gt;with a graphical client.  And not just a web browser.  I'm talking
&gt; &gt;fully 3-d rendering with all the assembly (or whatever) that goes
&gt; &gt;with it.
&gt; 
&gt; You mean like Quake? &lt;GDR&gt;

I spose..never played Quake.  However, it would be heavily strategy
oriented...  I would try to model large scale battle (armies),
personal combat (ship-to-ship), economic power...and of course all
the normal politics that goes into a good MUD :)

Think of it, perhaps, as a cross of Risk/Civilization/Quake and
Star-Wars...

&gt; 
&gt; I have some fundamental problems with the idea of this, namely that in
&gt; order to create a client and server that do this effectively, you have to
&gt; make some pretty severe tradeoffs in functionality. But that's a big hairy
&gt; religious issue, so I'll just leave it at saying "I don't think a graphical
&gt; client would appropriately or effectively support what I want to do." 

I will code to be useful on a PentiumII 400 Mhz...they will be passe by
the time I could finish such a project.  What tradeoffs do you see?

&gt; 
&gt; And yes, a lot of people are discussing this sort of thing. I don't know
&gt; how seriously they're considering it, but I've often thought that it might
&gt; be very cool indeed to do something with an interface very much like
&gt; Dungeon Keeper -- you look at the world in a sort of 3D isomorphic view
&gt; most of the time, for perspective, but you can jump down into first-person
&gt; mode and get that full rendering effect. (Of course, DK's rendering is a
&gt; lot more like Doom than Quake... and honestly, the build interface is more
&gt; or less like Wolf3D.) 
&gt; 
&gt; It might be really cool to do a graphical/text client. Something where you
&gt; can have a text mode interface *and* a graphical interface. I'd like that a
&gt; lot. I'd be really impressed by it. I'd jump from mode to mode depending on
&gt; what I was doing. Hanging around chatting, use text mode. Exploring, use
&gt; isomorphic. Fighting, use first person. That would rock.

I see no problem with having communication be text based, but other than
that...its much harder to write a text world (I'm doing it now.).  I think
it might be easier to let the computer do all the work.  Of course, I'm
probably highly ignorant of the real work that goes into making the
graphics work..


&gt; 
&gt; -----------------------------------------------------------------------
&gt; Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;   | "I'm not sorry or 
&gt; Darklock Communications &lt;<A  HREF="http://www.darklock.com/">http://www.darklock.com/</A>&gt; |  ashamed of who I 
&gt; PGP Key AD21EE50 at &lt;<A  HREF="http://pgp5.ai.mit.edu/~bal/">http://pgp5.ai.mit.edu/~bal/</A>&gt; |  really am."      
&gt; FREE KEVIN MITNICK! &lt;<A  HREF="http://www.kevinmitnick.com/">http://www.kevinmitnick.com/</A>&gt; |  - Charles Manson 
&gt; 
&gt; -- 
&gt; MUD-Dev: Advancing an unrealised future.
&gt; 


Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>





</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00923" HREF="msg00923.html">[MUD-Dev] Re: Wild idea.. :)</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00938.html">[MUD-Dev] Re: Wild idea.. :)</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00940.html">[MUD-Dev] Re: Wild idea.. :)</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00961.html">[MUD-Dev] Re: Wild idea.. :)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00930.html">[MUD-Dev] Re: Wild idea.. :)</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00939"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00939"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Wild idea.. :)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00953" HREF="msg00953.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 05 Sep 1998, 01:23 GMT
<UL>
<LI><strong><A NAME="00959" HREF="msg00959.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 05 Sep 1998, 03:35 GMT
<UL>
<LI><strong><A NAME="00960" HREF="msg00960.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 05 Sep 1998, 04:06 GMT
<UL>
<LI><strong><A NAME="00961" HREF="msg00961.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 05 Sep 1998, 05:59 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00939" HREF="msg00939.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 04 Sep 1998, 05:15 GMT
</LI>
</ul>
<LI><strong><A NAME="00930" HREF="msg00930.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Thu 03 Sep 1998, 15:41 GMT
<UL>
<LI><strong><A NAME="00940" HREF="msg00940.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 04 Sep 1998, 05:22 GMT
</LI>
<LI><strong><A NAME="00942" HREF="msg00942.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 04 Sep 1998, 05:39 GMT
<UL>
<LI><strong><A NAME="00966" HREF="msg00966.html">[MUD-Dev] Re: Wild idea.. :)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 05 Sep 1998, 20:26 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>