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<H1>Re: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</LI>
<LI><em>From</em>: Ross Nicoll <<A HREF="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</A>></LI>
<LI><em>Date</em>: Sat, 5 Jun 1999 16:55:43 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sat, 5 Jun 1999, Richard Bartle wrote:
> You looked at Avalon "a few years ago". How many non-commercial MUDs could
> you have looked at "a few years ago" and still play? Stability builds
> community, community makes for a better game, and people will pay for a
> better game.
Avalon has changed a lot, actually. When I originally played, my character
was the first to be born in the third city (and due to a bit of a
technical hiccup, stayed that way for a while). I can't remember how many
cities they had last time, but I think it was over 5. The guilds change
too. I remember leaving for a few months, to find my guild had moved into
a cave. Last time I checked, it was MIA.
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<UL><LI><EM>From:</EM> Richard Bartle <76703.3042#compuserve,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00518" HREF="msg00518.html">RE: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 05 Jun 1999, 01:33 GMT
<UL>
<LI><strong><A NAME="00523" HREF="msg00523.html">RE: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</A></strong>,
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 05 Jun 1999, 04:48 GMT
</LI>
<LI><strong><A NAME="00548" HREF="msg00548.html">RE: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 06 Jun 1999, 19:47 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00531" HREF="msg00531.html">[MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</A></strong>,
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Sat 05 Jun 1999, 14:40 GMT
<UL>
<LI><strong><A NAME="00534" HREF="msg00534.html">Re: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</A></strong>,
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 05 Jun 1999, 15:57 GMT
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<LI><strong><A NAME="00493" HREF="msg00493.html">[MUD-Dev] Rooms</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 04 Jun 1999, 20:34 GMT
<UL>
<LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Rooms</A></strong>,
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Fri 04 Jun 1999, 21:38 GMT
<UL>
<LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Rooms</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 01:28 GMT
<UL>
<LI><strong><A NAME="00525" HREF="msg00525.html">Re: [MUD-Dev] Rooms</A></strong>,
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 05 Jun 1999, 04:58 GMT
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