1999Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: RE: [MUD&#45;Dev] Text Parsing -->
<!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> -->
<!--X-Date: Wed, 9 Jun 1999 20:49:46 &#45;0700 -->
<!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B417930210C3ED#forest,origin.ea.com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, RE: [MUD-Dev] Text Parsing</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:rkoster#origin,ea.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00666.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00668.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00734.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00680.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00667">Author</A>
&nbsp;|&nbsp;<A HREF="#00667">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00667">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>RE: [MUD-Dev] Text Parsing</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Text Parsing </LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 9 Jun 1999 22:42:38 -0500 </LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>


&gt; -----Original Message-----
&gt; From: J C Lawrence [<A  HREF="mailto:claw#varesearch,com">mailto:claw#varesearch,com</A>]
&gt; Sent: Wednesday, June 09, 1999 9:56 PM
&gt; To: mud-dev#kanga,nu
&gt; Subject: Re: [MUD-Dev] Text Parsing 
&gt; 
&gt; 
&gt; On Wed, 9 Jun 1999 16:21:28 -0700 (PDT) 
&gt; Matthew Mihaly &lt;diablo#best,com&gt; wrote:
&gt; 
&gt; &gt; ... but I don't think our mobile ai is particularly complicated,
&gt; &gt; although currently mobiles do things regardless of whether players
&gt; &gt; are in the room (such as wander about, sleep to heal if wounded,
&gt; &gt; gather items they find, etc).
&gt; 
&gt; Conversely this is a point where I currently spend massive numbers
&gt; of cycles.  Its rather ugly.

In UO we actually turned most of that off, in the end, despite a major part
of the design being based around it. :(

&gt; &gt; We think we're going to have to convert to a UO-style system where
&gt; &gt; we split upt he land geographically and run the different areas on
&gt; &gt; different servers. That SEEMS, to my not-very-knowledgeable-self,
&gt; &gt; to be something that we shouldn't have to do just to get past 100
&gt; &gt; players online (i figure I can squeeze out another 33% performance
&gt; &gt; from careful optimization).
&gt; 
&gt; The above simultaneous simulated user load was on a low end
&gt; AlphaStation with 192Meg of RAM (forget CPU # and clock) whose
&gt; performance is roughly equivalent to a P300 with 64Meg RAM (Alpha
&gt; code and data density is very low).  That box got me up to 700
&gt; users, at which point it essentially cratered.  Given a decent PC
&gt; base, I see little reason you shouldn't be able to pass the 1,500
&gt; point modulus Linux kernel issues (such as the single IO lock).

UO has around 800 players per map, and generally 2400 NPCs/creatures, on
what are basically nice Pentium II dual-processor workstations (we split the
load between the processors--one gets traffic, the other handles the map).



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00680" HREF="msg00680.html">RE: [MUD-Dev] Text Parsing</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00666.html">RE: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00668.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00734.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00680.html">RE: [MUD-Dev] Text Parsing</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00667"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00667"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Fri 11 Jun 1999, 01:35 GMT
<UL>
<LI><strong><A NAME="00745" HREF="msg00745.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 05:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00741" HREF="msg00741.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Fri 11 Jun 1999, 04:09 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00734" HREF="msg00734.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 11 Jun 1999, 02:35 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00667" HREF="msg00667.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 03:49 GMT
<UL>
<LI><strong><A NAME="00680" HREF="msg00680.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00693" HREF="msg00693.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 14:53 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00335" HREF="msg00335.html">[MUD-Dev] Searching the archives</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 28 May 1999, 06:10 GMT
<LI><strong><A NAME="00331" HREF="msg00331.html">[MUD-Dev] [TECHNICAL]  How to generate pre-processor output (template problem).</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 28 May 1999, 04:45 GMT
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>