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<H1>Re: [MUD-Dev] Virtual machine design</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Virtual machine design</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Sat, 17 Apr 1999 04:08:42 +0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:greear#burrito,cyberhighway.net">greear#burrito,cyberhighway.net</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Shane King wrote:
&gt; 
&gt; I'm currently working on a mud design, and what I'm really a little
&gt; stuck on is the best way to progress with respect to virtual machine
&gt; design. As I see it, there are four basic options I could go with:
&gt; 
&gt; 1) A java virtual machine, running compiled java (or java-like) code
&gt; 2) Adapt an existing virtual machine from another mud to my needs
&gt; 3) Write my own virtual machine, and make it a target for the egcs
&gt;    compiler, thus allowing it to run byte compiled C/C++ code.
&gt; 4) Write my own virtual machine, and write my own mud language.
&gt; 
&gt; Am I missing any options here?

I'm curious why so many people want to build internal languages into
their MUD?  I don't mean to sound critical, it's just that I have never
really seen the benefit.  These are the issues that I see:

1)  Common users can't program in any real language, so why implement
one
in the game.  Surely it would be easier to just write all the code in
a 'real' language of your choice and then use readily available
compilers
to make it into a binary....

2)  Common users can script, so I definately see the need for simple
scripting.

3)  I understand that many people strive for a basic interpreter type of
shell, which is incredibly flexible, and then use this language to write
their game particulars in.  However, to me this looks a lot like
re-writing
the OS.

4)  I think it would be pretty cool to implement such a system, just for
the
sake of coding it up, but I don't see the practical benefits.  Please
enlighten me! :)

Ben

&gt; --
&gt; - Shane King &lt;thandor#ihug,com.au&gt;     &lt;ICQ#:2492866&gt;
&gt;              &lt;<A  HREF="http://homepages.ihug.com.au/~thandor/">http://homepages.ihug.com.au/~thandor/</A>&gt;

-- 
Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444        (Released under GPL)
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>


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MUD-Dev maillist  -  MUD-Dev#kanga,nu
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</PRE>

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<li><strong><A NAME="00077" HREF="msg00077.html">Re: [MUD-Dev] Virtual machine design</A></strong>
<ul compact><li><em>From:</em> Petri Virkkula &lt;pvirkkul#iki,fi&gt;</li></ul>
<li><strong><A NAME="00063" HREF="msg00063.html">Re: [MUD-Dev] Virtual machine design</A></strong>
<ul compact><li><em>From:</em> Oliver Jowett &lt;icecube#ihug,co.nz&gt;</li></ul>
<li><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Virtual machine design</A></strong>
<ul compact><li><em>From:</em> Niklas Elmqvist &lt;d97elm#dtek,chalmers.se&gt;</li></ul>
<li><strong><A NAME="00059" HREF="msg00059.html">Re: [MUD-Dev] Virtual machine design</A></strong>
<ul compact><li><em>From:</em> Shane King &lt;thandor#donut,dhis.org&gt;</li></ul>
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<LI><STRONG><A NAME="00054" HREF="msg00054.html">[MUD-Dev] Virtual machine design</A></STRONG>
<UL><LI><EM>From:</EM> Shane King &lt;thandor#donut,dhis.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Sockets</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00293" HREF="msg00293.html">RE: [MUD-Dev] Sockets</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 18 May 1999, 06:37 GMT
</LI>
</ul>
<LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] Sockets</A></strong>, 
Mark Gritter <a href="mailto:mark#erdos,Stanford.EDU">mark#erdos,Stanford.EDU</a>, Sat 15 May 1999, 09:31 GMT
</LI>
<LI><strong><A NAME="00269" HREF="msg00269.html">[MUD-Dev] Re[2]: [MUD-Dev] Sockets</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 16 May 1999, 21:07 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00054" HREF="msg00054.html">[MUD-Dev] Virtual machine design</A></strong>, 
Shane King <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Fri 16 Apr 1999, 06:56 GMT
<UL>
<LI><strong><A NAME="00057" HREF="msg00057.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 17 Apr 1999, 04:43 GMT
<UL>
<LI><strong><A NAME="00059" HREF="msg00059.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
Shane King <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Sat 17 Apr 1999, 05:09 GMT
<UL>
<LI><strong><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 17 Apr 1999, 16:33 GMT
<UL>
<LI><strong><A NAME="00074" HREF="msg00074.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 18 Apr 1999, 17:09 GMT
</LI>
<LI><strong><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] Virtual machine design</A></strong>, 
Alex Stewart <a href="mailto:riche#crl,com">riche#crl,com</a>, Mon 19 Apr 1999, 19:02 GMT
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