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<H1>RE: [MUD-Dev] Game Economies</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Game Economies</LI>
<LI><em>From</em>: Katrina McClelan &lt;<A HREF="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</A>&gt;</LI>
<LI><em>Date</em>: Fri, 11 Jun 1999 17:34:54 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 11 Jun 1999, Adam Wiggins wrote:

&gt; Although all of us nod our heads sagely at such an idea, it unfortunately
&gt; boils down to the following for players logging onto the game the first
&gt; time:
&gt; 
&gt; "Ew, this place is all rat-infested and screwed up!  What the hell? &lt;quit&gt;"
&gt; 

Well you can spin off of this... I used a dull example for the sake of the
post, but you could have the scores of rats attract hoards of orcs that
like them as a delicacy, keeping the rat population in check despite the
lack of cats.  However, these orcs also compete for resources and space
now with players.  (and once again you have a reason for things instead of
pointless killing, going back to another thread)  There are many more
possibilities for fantastic creatures to have strange roles in a mythical
food chain.

-Katrina



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<li><strong><A NAME="00792" HREF="msg00792.html">RE: [MUD-Dev] Game Economies</A></strong>
<ul compact><li><em>From:</em> Albert &lt;thecheezeman#earthlink,net&gt;</li></ul>
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<LI><STRONG><A NAME="00785" HREF="msg00785.html">RE: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00724" HREF="msg00724.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 10 Jun 1999, 23:47 GMT
</LI>
<LI><strong><A NAME="00773" HREF="msg00773.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 11 Jun 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00779" HREF="msg00779.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Fri 11 Jun 1999, 22:53 GMT
<UL>
<LI><strong><A NAME="00785" HREF="msg00785.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 12 Jun 1999, 01:06 GMT
<UL>
<LI><strong><A NAME="00787" HREF="msg00787.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Sat 12 Jun 1999, 01:35 GMT
<UL>
<LI><strong><A NAME="00792" HREF="msg00792.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Sat 12 Jun 1999, 20:29 GMT
<UL>
<LI><strong><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Jp Calderone <a href="mailto:exarkun#flashmail,com">exarkun#flashmail,com</a>, Sun 13 Jun 1999, 02:44 GMT
<UL>
<LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Tue 15 Jun 1999, 18:02 GMT
<UL>
<LI><strong><A NAME="00825" HREF="msg00825.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Wed 16 Jun 1999, 04:32 GMT
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