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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 08 Jun 1999 04:10:51 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
"Travis S. Casey" wrote:
&gt; 
&gt; On Fri, 4 Jun 1999, Koster, Raph wrote:
&gt; 
&gt; &gt; Long ago, I specced a command for Legend which was CONVERSE. Basically, it
&gt; &gt; put you into talk-mode with specific targets, precluding the need to type
&gt; &gt; TALK WHOEVER or TELL WHOEVER every time you exchanged a sentence. It would
&gt; &gt; just remember whether it was talk or tell, and would remember who you were
&gt; &gt; conversing with until you ended the conversation. Sort of an extension of
&gt; &gt; the common REPLY command. YALFTNGI. (Yet Another Legend Feature That Never
&gt; &gt; Got Implemented...)
&gt; 
&gt; I've been on a few LPs that had such a command... indeed, it may have been
&gt; called "converse."  It put the character into a mode such that anything
&gt; you typed was interpreted as being a "say ...", unless you specifically
&gt; used some escape character at the start of the line.

I *think* it was a 2.4.5 command called "chat", but it's been ages since
I used it. However, I recall that RoundTable II had it, and it's still
up (and working on an updated mudlib after all these years, according to
the help files).
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
President Clinton was acquitted; then again, so was O. J. Simpson.
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<li><strong><A NAME="00625" HREF="msg00625.html">Re: [MUD-Dev] Text Parsing</A></strong>
<ul compact><li><em>From:</em> "David Bennett" &lt;ddt#discworld,imaginary.com&gt;</li></ul>
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<LI><STRONG><A NAME="00567" HREF="msg00567.html">RE: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> "Travis S. Casey" &lt;efindel#io,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00685" HREF="msg00685.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 10 Jun 1999, 07:14 GMT
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<LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 04 Jun 1999, 03:25 GMT
</LI>
<LI><strong><A NAME="00479" HREF="msg00479.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 04 Jun 1999, 14:24 GMT
<UL>
<LI><strong><A NAME="00567" HREF="msg00567.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 07 Jun 1999, 15:44 GMT
<UL>
<LI><strong><A NAME="00593" HREF="msg00593.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 08 Jun 1999, 14:52 GMT
<UL>
<LI><strong><A NAME="00625" HREF="msg00625.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Wed 09 Jun 1999, 01:15 GMT
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</UL>
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</LI>
<LI><strong><A NAME="00620" HREF="msg00620.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 08 Jun 1999, 23:58 GMT
</LI>
<LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 10 Jun 1999, 01:43 GMT
<UL>
<LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:13 GMT
</LI>
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