1999Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] Pay Muds &#38; Free Muds &#45; working together, or againsteach other? -->
<!--X-From-R13: Dbff @vpbyy <eavpbyyNybfgvpf.qrzba.pb.hx> -->
<!--X-Date: Sat, 5 Jun 1999 08:58:17 &#45;0700 -->
<!--X-Message-Id: Pine.LNX.4.10.9906051423100.395&#45;100000#lostics,demon.co.uk -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 375860ED.7F7D0D05@classic&#45;games.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or agai</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:rnicoll#lostics,demon.co.uk">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00534.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00536.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00513.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00547.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00535">Author</A>
&nbsp;|&nbsp;<A HREF="#00535">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00535">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</LI>
<LI><em>From</em>: Ross Nicoll &lt;<A HREF="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Sat, 5 Jun 1999 14:32:08 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Fri, 4 Jun 1999, Greg Miller wrote:

&gt; &gt; The difference tends to be quality. I'm sure, if you looked hard enough,
&gt; &gt; you could find free MUDs every bit as good as pay MUDs, but pay MUD admins
&gt; &gt; have a lot more time to work on their MUDs, and generally are more
&gt; The whole "free trial" thing seems to work well. There are lots of
&gt; people that WILL pay if they're first informed that they don't HAVE to
&gt; and are given time to get addicted.
Yep. Very few people would be willing to play a MUD they had to pay for,
from the start, I think, and it does give them time to do a little
character generation...

&gt; If a player finds himself playing frequently and enjoying it, you can
&gt; get a number of them to pay for bonuses ranging from the small (extra
&gt; socials, the ability to capitalize their names however they want, etc)
&gt; to the large (selling cheater eq,  bonus stats, etc).
*nods* I do disagree with the larger bonuses myself, though, and wouldn't
play a game like that, but that's just me. Having said that though, Avalon
was extremely cunning; you paid per hour, and character progression was
directly related to how time you spent playing...

&gt; &gt; No, look at Avalon, <A  HREF="http://www.avalon-rpg.com">http://www.avalon-rpg.com</A>, and Achaea,
&gt; &gt; <A  HREF="http://www.achaea.com/">http://www.achaea.com/</A>. Calmar (my MUD) was also doing pretty well, player
&gt; &gt; wise, until the admins run out of time (I'm at university).
&gt; However, it's probably a significant advantage, since most game players
&gt; seem to insist on graphics.
There is certainly a far bigger market for pay to play graphical MUDs,
yes.

&gt; &gt; is because of either work or university. Pay MUDs would probably try to
&gt; &gt; become better still, and failing that, would disappear.
&gt; I disagree. A certain inertia would cause people to play whatever they
&gt; first run into, even if it's inferior and costs money. Look at the
&gt; StockMUDs, people still play many of them even with better alternatives.
[snip]
&gt; In short, marketing will bring people from outside the hobby to pay muds
&gt; *first*, and once they play a given mud, many will never move elsewhere
&gt; even if the mud is both terrible and expensive.
Good point. Isn't human psychology so wonderfully broken in places :)

&gt; &gt; &gt; Sidenote: I tried Avalon a few years ago. Text-only (even when you used the
&gt; &gt; &gt; custom-written client!), and looked and feeled not dissimilar to any old LP.
&gt; &gt; &gt; What gives? WHY would people pay to use that? I remember being dumbfounded
&gt; &gt; &gt; at the time.
&gt; I haven't played it, does it seem to fit the situation I mention above
&gt; in at least some respects?
Not really, I did actually like it... a lot... if I had time to really
MUD, I'd go back to it.

&gt; &gt; I left it because of cost in general (we pay per minute here, the phone
&gt; &gt; bill was costing far, far more than the MUD), although I do still drop in
&gt; &gt; from time to time...
&gt; And to think that the FCC is considering giving us an actual *discount*
&gt; for connections to ISPs in the US :) The real solution for you guys is
&gt; to get American communications companies to move in and attempt to take
&gt; over your local company's territory. That'll happen, but maybe not until
&gt; revenues in the US stop expanding at godawful rates in several areas.
Well, we've got Cable &amp; Wireless, and First Telecom (which I think is one
of yours), and a whole pile of cable companies. And certainly, prices are
dropping, but it's still a long wait before we get free local calls,
methinks...
-- 
  _   __  __  __
 /_) / / (_  (__
/\  /_/  __)   /
______________/



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00513" HREF="msg00513.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</A></STRONG>
<UL><LI><EM>From:</EM> Greg Miller &lt;gmiller#classic-games,com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00534.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00536.html">[MUD-Dev] CVS repository for ScryMUD is online at scry.wanfear.com</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00513.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00547.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00535"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00535"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00507" HREF="msg00507.html">[MUD-Dev] Re: MUD-Dev request rejected</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 04 Jun 1999, 22:45 GMT
<LI><strong><A NAME="00505" HREF="msg00505.html">[MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 04 Jun 1999, 22:38 GMT
<UL>
<LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Fri 04 Jun 1999, 23:04 GMT
<UL>
<LI><strong><A NAME="00513" HREF="msg00513.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 05 Jun 1999, 01:28 GMT
<UL>
<LI><strong><A NAME="00535" HREF="msg00535.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 05 Jun 1999, 15:58 GMT
</LI>
<LI><strong><A NAME="00547" HREF="msg00547.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 06 Jun 1999, 19:22 GMT
<UL>
<LI><strong><A NAME="00557" HREF="msg00557.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach  other?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 07 Jun 1999, 00:53 GMT
</LI>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or againsteach other?</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Mon 07 Jun 1999, 15:17 GMT
<UL>
<LI><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] Pay Muds &amp; Free Muds - working together, or against each other?</A></strong>, 
Christopher Allen <a href="mailto:GMFangs#ASMRB,org">GMFangs#ASMRB,org</a>, Tue 08 Jun 1999, 01:01 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>