<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] thoughts on game economies --> <!--X-From-R13: [nggurj [vunyl <qvnoybNorfg.pbz> --> <!--X-Date: Mon, 21 Jun 1999 18:24:28 -0700 --> <!--X-Message-Id: Pine.BSF.4.10.9906211756350.16542-100000#shell9,ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 376E8CFF.DC9812C8@classic-games.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] thoughts on game economies</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo#best,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00869.html">Previous</a> | <a href="msg00871.html">Next</a> ] Thread: [ <a href="msg00869.html">Previous</a> | <a href="msg00803.html">Next</a> ] Index: [ <A HREF="author.html#00870">Author</A> | <A HREF="#00870">Date</A> | <A HREF="thread.html#00870">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] thoughts on game economies</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] thoughts on game economies</LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Mon, 21 Jun 1999 18:00:11 -0700 (PDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 21 Jun 1999, Greg Miller wrote: > > Because the items would never be circulated. The players would simply > pass them to their friends and only a small circle (clan, guild, > whatever) would hold on to them. The periodic reboots help with that. Make a way to steal them, that is preventable, but which requires periodic vigilance on the part of the player. Perhaps there could be a defence (this is what we do), that must be turned off to give things away. Then give some players (by class or whatnot) the ability to command other players to do things. They'd command the people to give these items to them. These people would have the defence to that up, so the commanders would have to command them to take it down first. Or, perhaps, make very expensive, but temporary, defences against stealing for items. Players would regularly have to do <whatever> to the items to keep the defence up. By doing this, you can pretty much be assured that if the item has any value, other players will eventually get it. You make thievery an eternal possibility which can only be prevented against by either skill or by regular maintenance of certain defences. --matt _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00869" HREF="msg00869.html">Re: [MUD-Dev] thoughts on game economies</A></STRONG> <UL><LI><EM>From:</EM> Greg Miller <gmiller#classic-games,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00869.html">Re: [MUD-Dev] thoughts on game economies</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00871.html">RE: [MUD-Dev] Critiquing Muds</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00869.html">Re: [MUD-Dev] thoughts on game economies</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00803.html">[MUD-Dev] ADMIN: Searching on MUD-Dev archives</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00870"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00870"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 21 Jun 1999, 18:44 GMT <UL> <LI><strong><A NAME="00867" HREF="msg00867.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Tue 22 Jun 1999, 00:26 GMT <UL> <LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Robert Brady <a href="mailto:rwb197#ecs,soton.ac.uk">rwb197#ecs,soton.ac.uk</a>, Tue 22 Jun 1999, 15:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00869" HREF="msg00869.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 22 Jun 1999, 00:26 GMT <UL> <LI><strong><A NAME="00870" HREF="msg00870.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 22 Jun 1999, 01:24 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00803" HREF="msg00803.html">[MUD-Dev] ADMIN: Searching on MUD-Dev archives</A></strong>, claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 14 Jun 1999, 04:20 GMT <LI><strong><A NAME="00802" HREF="msg00802.html">[MUD-Dev] Twisted Reality</A></strong>, claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 14 Jun 1999, 01:29 GMT <LI><strong><A NAME="00794" HREF="msg00794.html">[MUD-Dev] How to debug a method taking a variable list of arguments?</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 13 Jun 1999, 07:01 GMT <UL> <LI><EM>Message not available</EM><UL> <LI><strong><A NAME="00801" HREF="msg00801.html">[MUD-Dev] Re: How to debug a method taking a variable list of arguments?</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 13 Jun 1999, 21:24 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>