1999Q2/
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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 02 Jun 1999 15:51:46 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Ben Greear wrote:
&gt; However, has anyone ever done any study or seen anything that proports
&gt; to explain what a common (for some value of common) user would like?
&gt; In other words, usability?

No, but I've noticed that the DiscWorld mudlib has a nice parser... "get
swords" picks up all swords in the current room, "kill monsters" attacks
all npcs, etc. Short notation for common actions, and all of it in plain
english.

&gt; 
&gt; For instance, which of these would you chose to type:
&gt; get the sword from the second bag
&gt; get sword 2.bag
&gt; ge sw 2.bag

None of them... The first is too much typing, the last two are nonsense
:)

&gt; Hrm, think I'll snoop the first 20 commands or so a newbie enters...might
&gt; prove informative...

Good idea... Please report back to us if you get any interesting
results.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
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<LI><STRONG><A NAME="00377" HREF="msg00377.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00391" HREF="msg00391.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 02 Jun 1999, 15:31 GMT
<UL>
<LI><strong><A NAME="00399" HREF="msg00399.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 02 Jun 1999, 23:24 GMT
<UL>
<LI><strong><A NAME="00410" HREF="msg00410.html">[MUD-Dev] Re[2]: [MUD-Dev] Text Parsing</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 03 Jun 1999, 00:52 GMT
</LI>
<LI><strong><A NAME="00414" HREF="msg00414.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Thu 03 Jun 1999, 01:31 GMT
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<LI><strong><A NAME="00401" HREF="msg00401.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 02 Jun 1999, 23:25 GMT
</LI>
<LI><strong><A NAME="00415" HREF="msg00415.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Kylotan <a href="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</a>, Thu 03 Jun 1999, 01:48 GMT
</LI>
</ul>
<LI><strong><A NAME="00383" HREF="msg00383.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 02 Jun 1999, 12:50 GMT
</LI>
<LI><strong><A NAME="00387" HREF="msg00387.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Wed 02 Jun 1999, 14:30 GMT
<UL>
<LI><strong><A NAME="00392" HREF="msg00392.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 02 Jun 1999, 15:48 GMT
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