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<H1>Re: [MUD-Dev] Dynamically changing room descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Dynamically changing room descriptions</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 14 May 1999 03:18:32 +0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:greear#burrito,cyberhighway.net">greear#burrito,cyberhighway.net</A></LI>
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<PRE>
Ronan Farrell wrote:
&gt; 
&gt; Hi,
&gt; 
&gt; I am considering implementing a system where the room descriptions
&gt; and properties change according to the weather, time of year and day.
&gt; For example, we've all seen street lamps in Midgard, and nothing
&gt; changes from day to night, surely they come on at night.  Similarly
&gt; the idea that in winter, mountain passes may not be passable due to
&gt; snow and weather, but in summer they are.
&gt; 
&gt; I can think of several ways of doing this, but I am wondering if
&gt; anyone has done anything similar, and whether people think it
&gt; would be worth doing in the first place.
&gt; 
&gt; Ronan

I've always been leery of machine generated textual descriptions, but
static descriptions do leave something to be desired.  Basically, I
don't see any reason why you couldn't code this kind of thing with
a brute force approach (ie have to enter many different descriptions
for a room/obj/mob/etc for different conditions).  I have never seen
a description or algorithm that does it automagically....though I've
not seen everything by far :)

Acually, I think things like you talk about are best presented with graphics,
as they can be made to follow physical phenomena, and thus are more easily
modeled by computers.....

One thing I would not like:  More 'realistic' descriptions that do not flow
well or tell a story, versus 'static' descriptions which weave a seamless web
around you.  In a seamless web, I think you can make up your own details, but
otherwise the emersion is lost...

Enjoy,
Ben
&gt; 
&gt; _______________________________________________
&gt; MUD-Dev maillist  -  MUD-Dev#kanga,nu
&gt; <A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

-- 
Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444        (Released under GPL)
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>


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<LI><STRONG><A NAME="00227" HREF="msg00227.html">[MUD-Dev] Dynamically changing room descriptions</A></STRONG>
<UL><LI><EM>From:</EM> "Ronan Farrell" &lt;rfarrell#ssldesign,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Custom Server Roll Call?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00240" HREF="msg00240.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Emil Eifrem <a href="mailto:emil#prophecy,lu">emil#prophecy,lu</a>, Fri 14 May 1999, 08:13 GMT
</LI>
</ul>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 10 May 1999, 07:06 GMT
</LI>
<LI><strong><A NAME="00197" HREF="msg00197.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Tue 11 May 1999, 20:23 GMT
<UL>
<LI><strong><A NAME="00227" HREF="msg00227.html">[MUD-Dev] Dynamically changing room descriptions</A></strong>, 
Ronan Farrell <a href="mailto:rfarrell#ssldesign,com">rfarrell#ssldesign,com</a>, Wed 12 May 1999, 22:39 GMT
<UL>
<LI><strong><A NAME="00232" HREF="msg00232.html">Re: [MUD-Dev] Dynamically changing room descriptions</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 14 May 1999, 07:35 GMT
</LI>
<LI><strong><A NAME="00246" HREF="msg00246.html">Re: [MUD-Dev] Dynamically changing room descriptions</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 14 May 1999, 08:24 GMT
</LI>
<LI><strong><A NAME="00290" HREF="msg00290.html">Re: [MUD-Dev] Dynamically changing room descriptions</A></strong>, 
Christopher Allen <a href="mailto:GMFangs#ASMRB,org">GMFangs#ASMRB,org</a>, Tue 18 May 1999, 06:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00234" HREF="msg00234.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Emil Eifrem <a href="mailto:emil#prophecy,lu">emil#prophecy,lu</a>, Fri 14 May 1999, 07:35 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00175" HREF="msg00175.html">Re: [MUD-Dev] Custom Server Roll Call?</A></strong>, 
Marc Hernandez <a href="mailto:marc#ias,jb.com">marc#ias,jb.com</a>, Sat 08 May 1999, 05:13 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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