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<H1>RE: [MUD-Dev] Sockets</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Sockets</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Thu, 13 May 1999 22:47:57 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Caliban Tiresias Darklock:]

&gt; Not altogether true... any Windows program can have one (and only one)
&gt; console. So you can write a GUI application that HAS NO VISIBLE GUI and
&gt; instead uses console I/O for input and output. This gives you pretty much
&gt; the best of both worlds; you can create windows and just not display them.
&gt; This way, you get all the Windows stuff without having to use the normal
&gt; methods of writing the screen or creating an expectation of a WYSIWYG
&gt; interface.

One minor problem (which may or may not matter to anyone) is that a
GUI program doesn't have access to any initial console. At least we've
never found out how to make it get at it - if anyone knows how, *please*
let me know! Thus, you have to create a new console window, which isn't
much different from creating some other GUI window. We'd love it if
GetStdHandle(STD_ERROR_HANDLE) got you the console you started the
GUI program from!

&gt; Incidentally, I'm going to be porting my server's Windows codebase over to
&gt; one or more flavors of UNIX (Linux, and anything else it turns out to
&gt; compile properly under), so if I do threads (which I may not) we'll have
&gt; something to benchmark. 
&gt;
&gt; Oddly, nobody has ever written much of anything anywhere about porting from
&gt; Windows to UNIX. I have UNIX to Windows information all over the place,
&gt; but...

Well, UNIX has been around quite a bit longer, so has a bigger pool of
stuff that people try to port. A lot of the Windows software is
commercial, or deeply entwined with the Windows way of doing things.
(Just me guessing here, of course!)

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               <A  HREF="http://www.GraySage.Edmonton.AB.CA/cg/">http://www.GraySage.Edmonton.AB.CA/cg/</A>


_______________________________________________
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<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Sockets</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00296" HREF="msg00296.html">RE: [MUD-Dev] Sockets</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 18 May 1999, 06:42 GMT
</LI>
</ul>
<LI><strong><A NAME="00224" HREF="msg00224.html">RE: [MUD-Dev] Sockets</A></strong>, 
Daniel Garcia <a href="mailto:dgarcia#hollyfeld,org">dgarcia#hollyfeld,org</a>, Wed 12 May 1999, 22:36 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00220" HREF="msg00220.html">RE: [MUD-Dev] Sockets</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 12 May 1999, 22:27 GMT
</LI>
<LI><strong><A NAME="00231" HREF="msg00231.html">RE: [MUD-Dev] Sockets</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 14 May 1999, 07:34 GMT
</LI>
<LI><strong><A NAME="00242" HREF="msg00242.html">RE: [MUD-Dev] Sockets</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 14 May 1999, 08:15 GMT
</LI>
<LI><strong><A NAME="00245" HREF="msg00245.html">RE: [MUD-Dev] Sockets</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Fri 14 May 1999, 08:20 GMT
<UL>
<LI><strong><A NAME="00253" HREF="msg00253.html">RE: [MUD-Dev] Sockets</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 15 May 1999, 09:31 GMT
<UL>
<LI><strong><A NAME="00272" HREF="msg00272.html">Re: [MUD-Dev] Sockets</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 16 May 1999, 21:10 GMT
</LI>
<LI><strong><A NAME="00293" HREF="msg00293.html">RE: [MUD-Dev] Sockets</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 18 May 1999, 06:37 GMT
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