1999Q2/
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<H1>[MUD-Dev] Re: Game Economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Game Economies</LI>
<LI><em>From</em>: Shawn Halpenny &lt;<A HREF="mailto:malachai#iname,com">malachai#iname,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 11 Jun 1999 12:23:36 -0400</LI>
<LI><em>Mail-Followup-To</em>: mud-dev#kanga,nu</LI>
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<PRE>
On Fri, Jun 11, 1999 at 02:04:35AM +0000, Jon A. Lambert wrote:
&gt; On 10 Jun 99,, Matthew Mihaly wrote:
&gt; &gt; Also keep in mind that rarely is any significant segment of the population
&gt; &gt; interested in anything that is significantly ground-breaking (witness the
&gt; &gt; endless parade of movies with the same plots, that still make tons of
&gt; &gt; money, or the popularity of DIKU muds).
&gt; &gt; 
&gt; 
&gt; It has been said that there are really only 36 plots.  And everything 
&gt; else is a remake.  For instance, the original 'Star Wars' was yet another 
&gt; remake of 'Le Morte de Artur'.   

I'd love a reference for this!  And if there are only 36 plots, one would
think it straightforward to write a storytelling engine to "play" them
out and have your game work within them... &lt;kof&gt;


-- 
Shawn Halpenny |        Maniacal@I Ache, Ohm    |  "Universal Danger!"
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<li><strong><A NAME="00774" HREF="msg00774.html">Re: [MUD-Dev] Re: Game Economies</A></strong>
<ul compact><li><em>From:</em> "Brandon J. Rickman" &lt;ashes#pc4,zennet.com&gt;</li></ul>
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<LI><STRONG><A NAME="00718" HREF="msg00718.html">Re: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> "Greg Munt" &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00736" HREF="msg00736.html">Re: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00747" HREF="msg00747.html">Re: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00704" HREF="msg00704.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 17:28 GMT
</LI>
<LI><strong><A NAME="00718" HREF="msg00718.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Thu 10 Jun 1999, 22:18 GMT
<UL>
<LI><strong><A NAME="00736" HREF="msg00736.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 02:53 GMT
<UL>
<LI><strong><A NAME="00747" HREF="msg00747.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 06:47 GMT
<UL>
<LI><strong><A NAME="00761" HREF="msg00761.html">[MUD-Dev] Re: Game Economies</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 11 Jun 1999, 18:12 GMT
<UL>
<LI><strong><A NAME="00774" HREF="msg00774.html">Re: [MUD-Dev] Re: Game Economies</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 11 Jun 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00786" HREF="msg00786.html">Re: [MUD-Dev] Re: Game Economies</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 12 Jun 1999, 01:09 GMT
</LI>
</UL>
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</LI>
<LI><strong><A NAME="00767" HREF="msg00767.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Shane King <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Fri 11 Jun 1999, 19:26 GMT
</LI>
</UL>
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</LI>
<LI><strong><A NAME="00743" HREF="msg00743.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 11 Jun 1999, 04:49 GMT
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