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<H1>Re: [MUD-Dev] thoughts on game economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] thoughts on game economies</LI>
<LI><em>From</em>: Albert &lt;<A HREF="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</A>&gt;</LI>
<LI><em>Date</em>: Mon, 14 Jun 1999 10:54:21 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 08:45 PM 6/13/99 +0100, Ling Lo wrote:
&gt;On Fri, 11 Jun 1999, Caliban Tiresias Darklock wrote:
&gt;&gt; On 11:31 AM 6/11/99 -0500, I personally witnessed Travis S. Casey jumping
&gt;&gt; up to say:
&gt;&gt; &gt;

&lt; snip stuff about luxury items not being wanted &gt;

Maybe add a morale or comfort rating to every character.
Wearing a new fur coat, for example, would boost your
comfort rating more than some dirty old cloak. The benefits 
of this rating could be hidden, similar to luck, with occassional 
extreme benefits. It could prevent some cases of aggressive 
mobs attacking on sight, slightly increase your chances of 
hitting a mob (If I feel well, then I'll probably fight well), etc. 
I tossed around this idea awhile ago, in order to account for
numerous things that would have no direct effect on a 
character, such as visiting a brothel (gasp!) or a public bath. 
I remember the game Shadows over Riva did something 
similar to this. Comments?




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<li><strong><A NAME="00815" HREF="msg00815.html">Re: [MUD-Dev] thoughts on game economies</A></strong>
<ul compact><li><em>From:</em> "Travis S. Casey" &lt;efindel#io,com&gt;</li></ul>
<li><strong><A NAME="00813" HREF="msg00813.html">Re: [MUD-Dev] thoughts on game economies</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] thoughts on game economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00800" HREF="msg00800.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 13 Jun 1999, 20:25 GMT
<UL>
<LI><strong><A NAME="00805" HREF="msg00805.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 14 Jun 1999, 16:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00814" HREF="msg00814.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 14 Jun 1999, 20:41 GMT
</LI>
</ul>
<LI><strong><A NAME="00807" HREF="msg00807.html">[MUD-Dev] Object Obsolescence [ WAS: thoughts on game economies ]</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 14 Jun 1999, 16:00 GMT
</LI>
</ul>
<LI><strong><A NAME="00806" HREF="msg00806.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, 
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Mon 14 Jun 1999, 16:00 GMT
<UL>
<LI><strong><A NAME="00813" HREF="msg00813.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 14 Jun 1999, 20:40 GMT
</LI>
<LI><strong><A NAME="00815" HREF="msg00815.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 14 Jun 1999, 20:41 GMT
</LI>
</UL>
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</ul>
</LI>
<LI><strong><A NAME="00753" HREF="msg00753.html">Re: [MUD-Dev] Games within Games</A></strong>, 
Jesse Farinacci <a href="mailto:jesse#twcny,rr.com">jesse#twcny,rr.com</a>, Fri 11 Jun 1999, 15:25 GMT
<LI><strong><A NAME="00725" HREF="msg00725.html">[MUD-Dev] memory and speed</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 00:56 GMT
</LI>
</UL></BLOCKQUOTE>

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