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<H1>Re: [MUD-Dev] In-Game Languages</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] In-Game Languages</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Sun, 4 Apr 1999 10:00:12 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Eli Stevens:]

 &gt;It works by converting each of the 26 letters of the English alphabet into
 &gt;one of the ten characters that define the language.

This is an interesting technique. Certainly faster than others I've
heard of. I'm curious as to how you came up with it. Is there some
linguistic basis behind needing only ten letters? Certainly the full
26 aren't really needed, but I'm surprised that only 10 are. Can you
give some of the "philosophy" behind this, or was it mostly trial and
error to produce something that works as desired?

How does someone with the given language skill read the output? Do they
simply get the untranslated version, and others get the translated version?
Does this work for written material too? (It could - you would just have
to have a language flag on all text, and do the translation on final
output to the player, so that a player could carry around a Dwarvish
book, and finally read it after learning the skill.)

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               <A  HREF="http://www.GraySage.Edmonton.AB.CA/cg/">http://www.GraySage.Edmonton.AB.CA/cg/</A>


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MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<li><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] In-Game Languages</A></strong>
<ul compact><li><em>From:</em> Michael Hohensee &lt;michael#sparta,mainstream.net&gt;</li></ul>
<li><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] In-Game Languages</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
<li><strong><A NAME="00006" HREF="msg00006.html">RE: [MUD-Dev] In-Game Languages</A></strong>
<ul compact><li><em>From:</em> "Eli Stevens (KiZurich)" &lt;c718157#showme,missouri.edu&gt;</li></ul>
<li><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] In-Game Languages</A></strong>
<ul compact><li><em>From:</em> "Matthew D. Fuller" &lt;fullermd#futuresouth,com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] In-Game Languages</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Wed 07 Apr 1999, 15:43 GMT
</LI>
</ul>
<LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Fri 09 Apr 1999, 17:03 GMT
<UL>
<LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 10 Apr 1999, 04:25 GMT
<UL>
<LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Sun 11 Apr 1999, 17:33 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 04 Apr 1999, 17:48 GMT
<UL>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Matthew D. Fuller <a href="mailto:fullermd#futuresouth,com">fullermd#futuresouth,com</a>, Mon 05 Apr 1999, 01:26 GMT
<UL>
<LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 07 Apr 1999, 06:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00006" HREF="msg00006.html">RE: [MUD-Dev] In-Game Languages</A></strong>, 
Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Mon 05 Apr 1999, 01:27 GMT
</LI>
<LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] In-Game Languages</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 05 Apr 1999, 01:28 GMT
</LI>
</UL>
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