1999Q2/
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<H1>Re: [MUD-Dev] Text Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Text Parsing</LI>
<LI><em>From</em>: Petri Virkkula &lt;<A HREF="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</A>&gt;</LI>
<LI><em>Date</em>: Fri, 11 Jun 1999 06:54:51 +0300 (EEST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
&gt;&gt;&gt;&gt;&gt; "Matthew" == Matthew Mihaly &lt;diablo#best,com&gt; writes:

Matthew&gt; Money isn't a serious issue, but the problem is that we have
Matthew&gt; a single-threaded server, so, unless I've been informed
Matthew&gt; incorrectly, dual processors won't help us.

	BatMUD is singlethreaded too, but still we think having two
	CPUs is a good idea. Our driver is using real-time priorities
	and with single CPU that would be very risky: a busy-loop bug
	in our driver would force us to reset whole machine, because
	real time priorities are higher than operating system
	priorities in Solaris. With two CPUs the operating system and
	other processes (eg. shells) have a chance to interrupt a busy
	loop in the driver.

	We also think that with the second CPU normal activities, such
	as disk cache syncing and network (TCP) processing won't
	distrurb the game driver so much. How much the second CPU
	helps in this respect (if it helps at all) is difficult to
	measure, but anyway we think the second CPU is a good idea.


	Petri



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<LI><STRONG><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Text Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
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<ul compact>
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<LI><strong><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 22:15 GMT
<UL>
<LI><strong><A NAME="00722" HREF="msg00722.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 10 Jun 1999, 22:55 GMT
</LI>
<LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Fri 11 Jun 1999, 01:35 GMT
<UL>
<LI><strong><A NAME="00745" HREF="msg00745.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 05:52 GMT
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</UL>
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<LI><strong><A NAME="00741" HREF="msg00741.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Fri 11 Jun 1999, 04:09 GMT
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</UL>
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</ul>
<LI><strong><A NAME="00734" HREF="msg00734.html">Re: [MUD-Dev] Text Parsing</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 11 Jun 1999, 02:35 GMT
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</ul>
</ul>
<LI><strong><A NAME="00667" HREF="msg00667.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 03:49 GMT
<UL>
<LI><strong><A NAME="00680" HREF="msg00680.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:13 GMT
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</UL>
</LI>
<LI><strong><A NAME="00693" HREF="msg00693.html">RE: [MUD-Dev] Text Parsing</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 14:53 GMT
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</UL></BLOCKQUOTE>

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