<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Game Economies --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Thu, 10 Jun 1999 21:49:54 -0700 --> <!--X-Message-Id: 4.1.19990610205950.00c4cd50#pop,darklock.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 002001beb38f$42163740$15b8989e@ztkrzijb --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Game Economies</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00742.html">Previous</a> | <a href="msg00744.html">Next</a> ] Thread: [ <a href="msg00767.html">Previous</a> | <a href="msg00751.html">Next</a> ] Index: [ <A HREF="author.html#00743">Author</A> | <A HREF="#00743">Date</A> | <A HREF="thread.html#00743">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Game Economies</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Game Economies</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Thu, 10 Jun 1999 21:44:27 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 11:17 PM 6/10/99 +0100, I personally witnessed Greg Munt jumping up to say: > >Do pay-mud administrators feel that they *have* to stay 'mainstream', to >only have what is deemed popular? And, if this is the case, how can pay-muds >be involved in any way, with extending the 'state of the art'? Free MUDs can try something, fail miserably, and keep going. Eventually they may hit on something ingenious. Pay MUDs can take a good idea from some little, teeny free MUD and put it in front of eighty million people. Both pay and free MUD people read and contribute to forums like this, where the two industries -- are we two industries? I kind of like to consider us as just one -- can cross-pollinate. The free MUD, by virtue of its playerbase largely being more forgiving of errors, can try the more wacko ideas. The pay MUD, by virtue of using paychecks to attract developers who are (theoretically) "better" at game development, can take the wacko ideas that a free MUD gets to work and refine it. Sometimes a very, very simple idea that doesn't work too well can work a whole hell of a lot better when you just tweak a couple things about it. Without getting too holier-than-thou, I'd like to note that in order for this to work, the pay MUDs shouldn't be patenting and hoarding their work to quite the extent their marketing and legal departments would probably like. Sometimes the innovation flows the *other* way. It's a give and take: the pay community takes from the free community and makes it better; the free community takes it back and pushes it in some new direction; and then you start over. Lather, rinse, repeat. >Endnote: from reading Raph's posts about UO - specifically 'what we planned >on doing' vs 'what we actually did' - UO seems to be a lot closer to the >'state of the art' than most free muds. Yet a lot (apparently) of the >original plans either remain unimplemented, or have been disabled. Now, we >all know that UO has no problem clearing its costs - so how are these fears >of Mihaly's justified? I would hazard the guess that Origin, by virtue of having more income-generating products, can afford to take more risks. If UO loses money for a little while, they can suck it up and take the time to fix it. A smaller company which has fewer and smaller sources of income is more likely to go under. I don't know anything about Achaea, really, so the next is all supposition. However, since I haven't seen big ads for it all over the place, chances are they don't have the level of financial backing UO has. If Achaea did something really really wrong and chased all its players away, there is a very real possibility it might never recover, and this part of the MUD community could be lost forever. Even worse, Matt might be so dejected and discouraged that he'd never write another MUD, and that would really suck donkey balls. ;) ----- | Caliban Tiresias Darklock caliban#darklock,com | Darklock Communications <A HREF="http://www.darklock.com/">http://www.darklock.com/</A> | U L T I M A T E U N I V E R S E I S N O T D E A D | 774577496C6C6E457645727355626D4974H -=CABAL::3146=- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] Game Economies</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00718" HREF="msg00718.html">Re: [MUD-Dev] Game Economies</A></STRONG> <UL><LI><EM>From:</EM> "Greg Munt" <greg#uni-corn,demon.co.uk></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00742.html">Re: [MUD-Dev] memory and speed</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00744.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00767.html">Re: [MUD-Dev] Game Economies</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00751.html">Re: [MUD-Dev] Game Economies</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00743"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00743"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Game Economies</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00761" HREF="msg00761.html">[MUD-Dev] Re: Game Economies</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 11 Jun 1999, 18:12 GMT <UL> <LI><strong><A NAME="00774" HREF="msg00774.html">Re: [MUD-Dev] Re: Game Economies</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 11 Jun 1999, 21:32 GMT <UL> <LI><strong><A NAME="00786" HREF="msg00786.html">Re: [MUD-Dev] Re: Game Economies</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 12 Jun 1999, 01:09 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00767" HREF="msg00767.html">Re: [MUD-Dev] Game Economies</A></strong>, Shane King <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Fri 11 Jun 1999, 19:26 GMT </LI> </ul> </ul> <LI><strong><A NAME="00743" HREF="msg00743.html">Re: [MUD-Dev] Game Economies</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 11 Jun 1999, 04:49 GMT <UL> <LI><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] Game Economies</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 15:24 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00723" HREF="msg00723.html">RE: [MUD-Dev] Game Economies</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 23:31 GMT <UL> <LI><strong><A NAME="00738" HREF="msg00738.html">Re: [MUD-Dev] Game Economies</A></strong>, J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 11 Jun 1999, 03:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00749" HREF="msg00749.html">RE: [MUD-Dev] Game Economies</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 11 Jun 1999, 14:38 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>