<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development] --> <!--X-From-R13: xbfgreNrqra.pbz (Yevfgra Ybfgre) --> <!--X-Date: Wed, 9 Jun 1999 11:06:45 -0700 --> <!--X-Message-Id: v02130501b38458ec66bb@[208.240.161.42] --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Games within Games [Was: Gender and Mud Developm</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:koster#eden,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00631.html">Previous</a> | <a href="msg00633.html">Next</a> ] Thread: [ <a href="msg00678.html">Previous</a> | <a href="msg00649.html">Next</a> ] Index: [ <A HREF="author.html#00632">Author</A> | <A HREF="#00632">Date</A> | <A HREF="thread.html#00632">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</LI> <LI><em>From</em>: <A HREF="mailto:koster#eden,com">koster#eden,com</A> (Kristen Koster)</LI> <LI><em>Date</em>: Wed, 9 Jun 1999 13:07:40 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 1:01 PM 6/9/99, Jon A. Lambert wrote: >Here's a list of games/activities that I'd like to see implemented on a >mud: > >Tag or Blind Man's bluff Whoohoo! LegendMUD has this.. of course we kinda stole the idea from World's of Carnage. We play recall tag. It's now in it's second implementation for automation and is a popular and oft requested game. I've also seen social tag (again.. Carnage). We've also traditionally held "flag hunts" to encourage exploration. We've talked about various capture the flag variations as well, but suspect those would work best amongst the pkill crowd. For April Fool's day this year we did try a "king of the hill" style game to stress test our dynamic clan/guild system and to give all the players who logged in that day a chance to experience it without having to form or join an established group. Each clan/guild tracks the leader by tallying up which members have pledged loyalty to which other members. Many complained this was just a popularity contest. For one day, yeah it probably would have been just that if I hadn't given out a small prize to every character that ended the day with someone else loyal to them, or loyal to another player. I can also think of pkill variations on this one too. >Team Croquet This would be interesting. *ponder* >Karoake We've had a couple of nights of Stand-Up Comics and StoryTelling. We used to run a Lecture Series that often had players as the speakers sharing topics that they were suitably knowlegable about. And we get lots of Karoake on the global channels. We occaisonally set up a conference(dynamic channel) just for song lyrics or jokes. Trivia is another popular past time when they're bored with hacking and slashing. Another popular but administratively taxing game is "Casino Night" which is similar to a huge scavenger hunt (we've done plain jane ones of those too) where everyone who wishes to participate is given a "token" one of several different types. People have to gather as many as possible or match a certain preset list in order to get a bigger prize. Often these "tokens" are coveted to use as "strung items". >Multi-player card games, like Hearts, Canasta, Bridge or Euchre I recall a couple of our players mentioning they'd sat and played cards.. I know there's a full deck available to them in the game as individual card objects. We also just added a dicetoss/coinroll command to allow for simple games of chance as well. >Baseball, Football or Cricket We have a new area coming in that will allow players to participate in a baseball game. The games will run with or without players, so if you just want to sit and watch you can do that too. >Ballroom dancing Sure would be more interesting than just the silly dance socials. *grin* We have had Halloween Costume Contests, which were interesting to say the least. >They needn't be known as the same thing, or exactly the same rules. >After all many of us like to stay within a theme. :) Themes are always good. Even for those who claim they despise roleplaying. =) Wow.. that ended up longer than I had originally intended... =) Guess that's a good thing tho, huh? Btw, LegendMUD has always strived for the impossible -- a nice balance between Bartle's suits. Some days you win.. some you don't. -Kristen Koster (koster#eden,com) Kaige of LegendMUD (kaige#mud,sig.net) _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00744" HREF="msg00744.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> <li><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong> <ul compact><li><em>From:</em> Greg Miller <gmiller#classic-games,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00631.html">Re: [MUD-Dev] Gender and Mud Development</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00633.html">Re: [MUD-Dev] Gender and Mud Development</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00678.html">RE: [MUD-Dev] Goals and directions (was the gender thing)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00649.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00632"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00632"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Gender and Mud Development (back on topic, some)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00666" HREF="msg00666.html">RE: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 03:44 GMT <UL> <LI><strong><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 10 Jun 1999, 04:59 GMT <UL> <LI><strong><A NAME="00688" HREF="msg00688.html">Re: [MUD-Dev] Gender and Mud Development (back on topic, some)</A></strong>, Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Thu 10 Jun 1999, 12:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="00678" HREF="msg00678.html">RE: [MUD-Dev] Goals and directions (was the gender thing)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 05:54 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00632" HREF="msg00632.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Wed 09 Jun 1999, 18:06 GMT <UL> <LI><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 09 Jun 1999, 23:28 GMT </LI> <LI><strong><A NAME="00744" HREF="msg00744.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 11 Jun 1999, 05:52 GMT <UL> <LI><strong><A NAME="00780" HREF="msg00780.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 11 Jun 1999, 21:33 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></strong>, Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Thu 10 Jun 1999, 01:42 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>