1999Q2/
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<H1>Re: [MUD-Dev] Game Economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game Economies</LI>
<LI><em>From</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Sun, 13 Jun 1999 20:29:29 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 9 Jun 1999, Matthew Mihaly wrote:
&gt; 
&gt; I'm not an economist by a long stretch, but I've been trying to puzzle
&gt; through some work that came out of the Santa Fe Institute in the late 80s
&gt; and 90s on complexity, specifically as applied to economics, done by guys
&gt; like Ken Arrow and Phil Anderson (both Nobel winners I believe). A lot of
&gt; it, especially, the mathematics, goes over my head, but what I gather is
&gt; that a real economic system cannot be properly modeled from the top down.
&gt; Further, the idea of there being one (or indeed, any) equilibrium point in
&gt; an economic system is bunk. It seems that the only way to model a real
&gt; economic system (which no one has really done convincingly yet on any
&gt; level as far as I can tell from the literature available), is to use
&gt; fairly sophisticated techniques that produce emergent behavior among
&gt; economic agents. It was sort of disheartening to read that, at least from
&gt; the context of a mud developer, as modeling a real economic system,
&gt; complete with positive feedback (which they have convincingly demonstrated
&gt; is a real part of the economy, despite the party line spouted off by
&gt; neo-classical economists), emergent structures, etc, is well beyond the
&gt; capability of any mud that I've ever heard of. We all try to model things
&gt; top-down, by providing pre-defined goals and methods for agents. Any
&gt; comments on this?

The following link may prove enlightening (or not):

&lt;URL:<A  HREF="http://www.newscientist.com/nsplus/insight/ai/forecast.html">http://www.newscientist.com/nsplus/insight/ai/forecast.html</A>&gt;

Skip the first ten odd paragraphs to get straight to the stock market
simulator using moderately complex agents.  It's even in simple English.

Considering the simulation was conducted in 1987, I doubt the method
described above is beyond most muds these days.

PS: Do I append a copy of the text below?  I've never worked out if I
should.  Besides, I think I'd infringe copyrights for this article.

  |    Ling Lo
_O_O_  kllo#iee,org




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<ul compact><li><em>From:</em> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00723" HREF="msg00723.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 23:31 GMT
<UL>
<LI><strong><A NAME="00738" HREF="msg00738.html">Re: [MUD-Dev] Game Economies</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 11 Jun 1999, 03:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00749" HREF="msg00749.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 11 Jun 1999, 14:38 GMT
</LI>
<LI><strong><A NAME="00788" HREF="msg00788.html">RE: [MUD-Dev] Game Economies</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Sat 12 Jun 1999, 02:38 GMT
</LI>
<LI><strong><A NAME="00799" HREF="msg00799.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 13 Jun 1999, 20:12 GMT
<UL>
<LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 17 Jun 1999, 15:39 GMT
<UL>
<LI><strong><A NAME="00857" HREF="msg00857.html">Re: [MUD-Dev] Game Economies</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 18 Jun 1999, 20:43 GMT
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</UL>
</LI>
</UL>
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</ul>
</LI>
<LI><strong><A NAME="00481" HREF="msg00481.html">[MUD-Dev] thoughts</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 15:40 GMT
<UL>
<LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev] thoughts</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 04 Jun 1999, 17:56 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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