<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Games within Games --> <!--X-From-R13: "Xrffr Tnevanppv" <wrffrNgjpal.ee.pbz> --> <!--X-Date: Fri, 11 Jun 1999 08:25:13 -0700 --> <!--X-Message-Id: 00c301beb419$049665e0$b1f95c18#inspiration,twcny.rr.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Games within Games</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jesse#twcny,rr.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00754.html">Previous</a> | <a href="msg00756.html">Next</a> ] Thread: [ <a href="msg00815.html">Previous</a> | <a href="msg00725.html">Next</a> ] Index: [ <A HREF="author.html#00753">Author</A> | <A HREF="#00753">Date</A> | <A HREF="thread.html#00753">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Games within Games</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Games within Games</LI> <LI><em>From</em>: "Jesse Farinacci" <<A HREF="mailto:jesse#twcny,rr.com">jesse#twcny,rr.com</A>></LI> <LI><em>Date</em>: Fri, 11 Jun 1999 10:45:14 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Hello everyone, Thought that I would post a quick note on this subject, it's been fairly interesting so far. Recently have started my own MUD project (roughtly 6 months ago..) and have been debating porting over code I've written for previous projects. These have all been other MU* projects, specifically Talkers. It's quite interesting to see the differences and similarities that run through these two situations. With a MUD, there is plenty to do if someone is around.. namely level and hoard gear, etc. However on a Chat, if no one is around then the user is for the most part bored out of their mind and is tempted to leave. Being an Administrator for a new Chat then becomes a problem of keeping the place active at all hours to prevent from users logging on and leaving. This lead me to program a multitude of games to try and keep users interested while waiting for others to show up. Or even promote communication amongst online users. "Original" games included: Battleships - 2 player game, very nice Scrabble - up to 4 players, very nice Wheel of Fortune - 3 player, fun but boring Hangman - single player version of WoF, not fun, boring [These two games used the same database for answers] Minesweeper - single player game, tedious and not fun Mastermind - single player game, quite fun/challenging Trivia - single player game, had database of rougly 5k questions with multiple choice answers Mad Libs - up to 5 player game, very fun Casino Games -- Relatively boring Poker - up to 5 players per 'table' Blackjack - single player game, boring Slots - single player game, very boring Probably left out a few pointless games that never got played, things such as Paper Rock Scissors were fairly common amoung most Chats. Not sure how these games would fit into a role playing environment. Any input on this would be much appreciated. -Jesse _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00754.html">Re: [MUD-Dev] Game Economies</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00756.html">Re: [MUD-Dev] Games within Games [Was: Gender and Mud Development]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00815.html">Re: [MUD-Dev] thoughts on game economies</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00725.html">[MUD-Dev] memory and speed</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00753"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00753"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Object Obsolescence [ WAS: thoughts on game economies ]</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00807" HREF="msg00807.html">[MUD-Dev] Object Obsolescence [ WAS: thoughts on game economies ]</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 14 Jun 1999, 16:00 GMT </LI> </ul> <LI><strong><A NAME="00806" HREF="msg00806.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Mon 14 Jun 1999, 16:00 GMT <UL> <LI><strong><A NAME="00813" HREF="msg00813.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 14 Jun 1999, 20:40 GMT </LI> <LI><strong><A NAME="00815" HREF="msg00815.html">Re: [MUD-Dev] thoughts on game economies</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 14 Jun 1999, 20:41 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00753" HREF="msg00753.html">Re: [MUD-Dev] Games within Games</A></strong>, Jesse Farinacci <a href="mailto:jesse#twcny,rr.com">jesse#twcny,rr.com</a>, Fri 11 Jun 1999, 15:25 GMT <LI><strong><A NAME="00725" HREF="msg00725.html">[MUD-Dev] memory and speed</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 11 Jun 1999, 00:56 GMT <UL> <LI><strong><A NAME="00726" HREF="msg00726.html">Re: [MUD-Dev] memory and speed</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 11 Jun 1999, 01:35 GMT <UL> <LI><strong><A NAME="00740" HREF="msg00740.html">Re: [MUD-Dev] memory and speed</A></strong>, J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 11 Jun 1999, 03:58 GMT </LI> </UL> </LI> <LI><strong><A NAME="00737" HREF="msg00737.html">Re: [MUD-Dev] memory and speed</A></strong>, J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 11 Jun 1999, 03:01 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>