<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Mon, 14 Jun 1999 09:36:42 -0700 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B417930210C456#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00809.html">Previous</a> | <a href="msg00811.html">Next</a> ] Thread: [ <a href="msg00808.html">Previous</a> | <a href="msg00819.html">Next</a> ] Index: [ <A HREF="author.html#00810">Author</A> | <A HREF="#00810">Date</A> | <A HREF="thread.html#00810">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Mon, 14 Jun 1999 11:28:51 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: Travis S. Casey [<A HREF="mailto:efindel#io,com">mailto:efindel#io,com</A>] > Sent: Monday, June 14, 1999 10:03 AM > To: 'mud-dev#kanga,nu' > Subject: RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies > > > On Mon, 14 Jun 1999, Koster, Raph wrote: > > > From: Travis Casey [<A HREF="mailto:efindel#io,com">mailto:efindel#io,com</A>] > > > > I should have stated that differently. What I meant was > the common > > > practice on Dikus and LPs of having players lose all > their equipment > > > on logging out. I realize that this doesn't apply to all > muds, and > > > that some have "storage lockers" or other ways around it, but most > > > muds do have it, and even on those with storage lockers, > etc., prices > > > for equipment are relatively low. > > > > Can we clarify terms? Dikus and derived codebases have had saving of > > equipment on characters for ages, of course. That's where > all the "rent" > > stuff comes from. I know many LPs lacked it at one time, > but I believe it is > > now a fairly standard feature. > > > > I assume you mean persistence of owned items within the > world, not on the > > character (cf my "three layers of object persistence" > thing--character, > > objects in the world, world). I say this based on your > reference to storage > > lockers. Is this what you mean? > > I mean on the character, or in a place where only that > character will be > able to get to it. Thus, if all your equipment simply drops > on the ground > where you logged out, I'm not counting that -- chances are it > won't still > be there when you get back. OK--this is pretty much a standard feature now on LPs using most major mudlibs, and on all Diku-derived muds. > If the character has the equipment still when he/she logs > back on, that > would qualify as "equipment saving" to me. Ways of allowing something > similar include storage lockers or saving equipment in > character's homes. Generally speaking, you see character persistence on muds before you see lockers, houses, and other forms of object-in-the-world persistence (what I call "middle layer.") > Basically, it boils down to "will I need to go buy or find > equipment again > when I log in, or can I count on the equipment I had before > still being > there for me." To be honest, though I know they still exist, I have never played a mud like this. :) -Raph _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00819" HREF="msg00819.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong> <ul compact><li><em>From:</em> Hans-Henrik Staerfeldt <hhs#cbs,dtu.dk></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00809.html">[MUD-Dev] Re: memory and speed</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00811.html">[MUD-Dev] SAR</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00808.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00819.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00810"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00810"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] speed problems update</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00817" HREF="msg00817.html">Re: [MUD-Dev] speed problems update</A></strong>, Quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 15 Jun 1999, 01:19 GMT </LI> </ul> </LI> <LI><strong><A NAME="00811" HREF="msg00811.html">[MUD-Dev] SAR</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 14 Jun 1999, 18:56 GMT <LI><strong><A NAME="00804" HREF="msg00804.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 14 Jun 1999, 14:42 GMT <UL> <LI><strong><A NAME="00808" HREF="msg00808.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 14 Jun 1999, 16:00 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00810" HREF="msg00810.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 14 Jun 1999, 16:36 GMT <UL> <LI><strong><A NAME="00819" HREF="msg00819.html">RE: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Tue 15 Jun 1999, 14:46 GMT <UL> <LI><strong><A NAME="00820" HREF="msg00820.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Tue 15 Jun 1999, 15:27 GMT </LI> <LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sun 20 Jun 1999, 02:54 GMT <UL> <LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 21 Jun 1999, 18:44 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>