<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] i got's a question for yall on the best way to do something.. --> <!--X-From-R13: "Xvz Qynex" <fbzrjurerNfcevag.pn> --> <!--X-Date: Thu, 17 Jun 1999 14:48:01 -0700 --> <!--X-Message-Id: 006701beb8f1$4e81a160$1161a8c0#phonelabs,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: c985a846.2499f5c6#aol,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] i got's a question for yall on the best way to d</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:somewhere#sprint,ca"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00837.html">Previous</a> | <a href="msg00839.html">Next</a> ] Thread: [ <a href="msg00834.html">Previous</a> | <a href="msg00840.html">Next</a> ] Index: [ <A HREF="author.html#00838">Author</A> | <A HREF="#00838">Date</A> | <A HREF="thread.html#00838">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] i got's a question for yall on the best way to do something..</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] i got's a question for yall on the best way to do something..</LI> <LI><em>From</em>: "Jim Clark" <<A HREF="mailto:somewhere#sprint,ca">somewhere#sprint,ca</A>></LI> <LI><em>Date</em>: Thu, 17 Jun 1999 14:43:29 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> You still want a state machine, but that horrible 1000 line switch is not a good way to implement a state machine. The first step to make a decent deterministic state machine would be to write down a list of states: connect -> login -> new char -> new char passwd -> ect.. | -----> old char -> get old char password -> playing | --> bad password After you have a decent map of state transitions, you can get down to the implementation. (It's been a few years since I did any large state machines so bear with me) First create a nice list of constants, one for each state. const int STATE_CONNECT = 0; const int STATE_LOGIN = 1; const int STATE_OLD_CHAR = 2; const int STATE_NEW_CHAR = 3; ect.. const int MAX_STATE = 20; // Or whatever Then make a large table which maps old state vs. next state. With function pointers const STATEHANDER STATE_TABLE[MAX_STATE][MAX_STATE] = { // Next State (the one we are moving to) // Connect Login Old Char NewChar /* Connect */ { NULL, Login, NULL, NULL }, /* Login */ { NULL, NULL, OldChar, NewChar }, /* Old Char */ { NULL, NULL, NULL, NULL }, /* New Char */ { NULL, NULL, NULL, NULL } }; This table defines the links between states, as well as where to go next. Some function such as this will handle that. void HandleState( Ch* pCh, const String& strIn ) { // I can't rember if this is the right member function // syntax, and I'm to lazy to dig it up // And you should of course check for NULL's pCh->*( STATE_TABLE[pCh->m_nLastState][pCh->m_nCurrState] )( strIn ); } And lastly an example of a STATEHANDLER, in psuado code void Ch::Login( const String& strIn ) { if( strIn IS AN old player ) m_nLastState = m_nCurrState; m_nCurrState = STATE_OLD_CHAR; Out( "some message about entering a password" ); } else { m_nLastState = m_nCurrState; m_nCurrState = STATE_NEW_CHAR; Out( "some message about new characters and some instructions about entering a new password" ); } } -Jim ----- Original Message ----- From: <PartyG2816#aol,com> To: <mud-dev#kanga,nu> Sent: Thursday, June 17, 1999 2:55 AM Subject: [MUD-Dev] i got's a question for yall on the best way to do something.. > Ok, any of yall familiar with the ROM code base? Tis a text based mud. Well, > they handle character creation via this big, ugly, confusing state machine.. > Hard as hell to find stuff in, and just a bitch to look at. Well, I've > finally got around to starting my own mud in C++, tired of modifying ROM's > and Oblivions yadda yadda, and gotten to the point where I need to figure out > a way to handle this.. The only way I know of doing it is via a big ugly > state machine like ROM and most of the other's that I've seen use.. Mainly > the Diku derivatives. What are some other ways a person might go about doing > it? Any input would be greatly appreciated.. And if you need more info on > what I'm talking about, just ask and I'll try to supply ;-) > > Thanx, > JD _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00834" HREF="msg00834.html">[MUD-Dev] i got's a question for yall on the best way to do something..</A></STRONG> <UL><LI><EM>From:</EM> PartyG2816#aol,com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00837.html">RE: [MUD-Dev] Different approaches?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00839.html">Re: [MUD-Dev] Properties of computer languages</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00834.html">[MUD-Dev] i got's a question for yall on the best way to do something..</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00840.html">Re: [MUD-Dev] i got's a question for yall on the best way to do something..</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00838"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00838"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] i got's a question for yall on the best way to dosomething..</A></strong>, PartyG2816 <a href="mailto:PartyG2816#aol,com">PartyG2816#aol,com</a>, Thu 17 Jun 1999, 23:36 GMT </LI> </ul> </LI> <LI><strong><A NAME="00841" HREF="msg00841.html">[MUD-Dev] Game Design [Simulation]</A></strong>, Justin Lockshaw <a href="mailto:JustinL#HQ,Autoweb.com">JustinL#HQ,Autoweb.com</a>, Thu 17 Jun 1999, 21:48 GMT <LI><strong><A NAME="00837" HREF="msg00837.html">RE: [MUD-Dev] Different approaches?</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 17 Jun 1999, 18:31 GMT <LI><strong><A NAME="00834" HREF="msg00834.html">[MUD-Dev] i got's a question for yall on the best way to do something..</A></strong>, PartyG2816 <a href="mailto:PartyG2816#aol,com">PartyG2816#aol,com</a>, Thu 17 Jun 1999, 15:38 GMT <UL> <LI><strong><A NAME="00838" HREF="msg00838.html">Re: [MUD-Dev] i got's a question for yall on the best way to do something..</A></strong>, Jim Clark <a href="mailto:somewhere#sprint,ca">somewhere#sprint,ca</a>, Thu 17 Jun 1999, 21:48 GMT </LI> <LI><strong><A NAME="00840" HREF="msg00840.html">Re: [MUD-Dev] i got's a question for yall on the best way to do something..</A></strong>, Marc Hernandez <a href="mailto:marc#ias,jb.com">marc#ias,jb.com</a>, Thu 17 Jun 1999, 21:48 GMT </LI> </UL> </LI> <LI><strong><A NAME="00827" HREF="msg00827.html">[MUD-Dev] 3D Anarchy</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 17 Jun 1999, 15:37 GMT <LI><strong><A NAME="00826" HREF="msg00826.html">[MUD-Dev] Properties of computer languages</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 17 Jun 1999, 08:19 GMT <UL> <LI><strong><A NAME="00828" HREF="msg00828.html">Re: [MUD-Dev] Properties of computer languages</A></strong>, Jon Leonard <a href="mailto:jleonard#frost,slimy.com">jleonard#frost,slimy.com</a>, Thu 17 Jun 1999, 15:38 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>